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feat(txt-game): initial module scaffold

Number guessing game (1-100, 7 attempts) as a HAL custom-app module.
Serves HTML form UI with per-session state via cookie, no npm deps.
Traefik labels for txt.${DOMAIN} on websecure with letsencrypt TLS.
fix/docker-build-format
HAL hace 1 mes
commit
17adb00cc3
Se han modificado 6 ficheros con 304 adiciones y 0 borrados
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      Dockerfile
  3. +3
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      README.md
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      docker-compose.yml
  5. +18
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      module.yml
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      server.mjs

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.gitignore Ver fichero

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node_modules/
.env
.env.*
*.log
dist/
.DS_Store

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Dockerfile Ver fichero

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FROM node:22-alpine

WORKDIR /app

COPY server.mjs ./

EXPOSE 3000

CMD ["node", "server.mjs"]

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README.md Ver fichero

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# txt-game

A small text-based number guessing game running as a HAL mesh module. The server picks a random number between 1 and 100, and you have 7 attempts to guess it — after each guess you receive a directional hint (too high / too low) and a temperature clue (cold → warm → hot) to help you zero in. The game runs entirely in the browser via HTML forms: no JavaScript required on the client side. Each player session is tracked by a lightweight cookie so multiple people can play concurrently without interference.

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docker-compose.yml Ver fichero

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services:
txt-game:
build: .
restart: unless-stopped
environment:
- DOMAIN=${DOMAIN:-localhost}
labels:
- "traefik.enable=true"
- "traefik.http.routers.txt-game.rule=Host(`txt.${DOMAIN:-localhost}`)"
- "traefik.http.routers.txt-game.entrypoints=websecure"
- "traefik.http.routers.txt-game.tls.certresolver=letsencrypt"
- "traefik.http.services.txt-game.loadbalancer.server.port=3000"
networks:
- proxy
- default

networks:
proxy:
external: true

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module.yml Ver fichero

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manifest: 2
name: txt-game
version: "1.0.0"
description: "Small text-based online game"

service:
container: txt-game

docker:
build:
context: .
dockerfile: Dockerfile
image: txt-game

env:
DOMAIN:
from: node.domain
default: localhost

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server.mjs Ver fichero

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/**
* txt-game — number guessing game
* Single-file Node.js HTTP server using only stdlib.
* Listens on port 3000, serves HTML form UI, maintains per-session state via cookie.
*/

import { createServer } from "node:http";
import { randomUUID } from "node:crypto";

const PORT = 3000;
const MAX_ATTEMPTS = 7;

/** @type {Map<string, { target: number, attempts: number, won: boolean, lost: boolean, history: number[] }>} */
const sessions = new Map();

function newGame() {
return {
target: Math.floor(Math.random() * 100) + 1,
attempts: 0,
won: false,
lost: false,
history: [],
};
}

function getSession(cookies) {
const match = (cookies || "").match(/sid=([a-f0-9-]{36})/);
if (match) {
const id = match[1];
if (sessions.has(id)) return { id, session: sessions.get(id) };
}
const id = randomUUID();
const session = newGame();
sessions.set(id, session);
return { id, session };
}

function hint(guess, target) {
if (guess < target) return "Too low ↑";
if (guess > target) return "Too high ↓";
return "Correct!";
}

function clue(guess, target) {
const diff = Math.abs(guess - target);
if (diff === 0) return "🎯 Spot on!";
if (diff <= 5) return "🔥 Very hot";
if (diff <= 15) return "♨️ Warm";
if (diff <= 30) return "🌡️ Cool";
return "🧊 Cold";
}

function renderPage(session, message, guess) {
const attemptsLeft = MAX_ATTEMPTS - session.attempts;
const historyRows = session.history
.map(
(g, i) =>
`<tr><td>${i + 1}</td><td>${g}</td><td>${hint(g, session.won && i === session.history.length - 1 ? g : session.target)}</td><td>${clue(g, session.target)}</td></tr>`
)
.join("");

const historySection =
session.history.length > 0
? `<table>
<thead><tr><th>#</th><th>Guess</th><th>Hint</th><th>Temperature</th></tr></thead>
<tbody>${historyRows}</tbody>
</table>`
: "";

const playAgainBtn = `<form method="POST" action="/reset"><button type="submit">Play again</button></form>`;

let formSection = "";
if (!session.won && !session.lost) {
formSection = `
<form method="POST" action="/guess">
<label for="guess">Enter a number (1–100):</label>
<input id="guess" name="guess" type="number" min="1" max="100" required autofocus />
<button type="submit">Guess</button>
</form>`;
}

let statusSection = "";
if (session.won) {
statusSection = `<p class="success">🎉 You won! The number was <strong>${session.target}</strong>. You used ${session.attempts} attempt${session.attempts === 1 ? "" : "s"}.</p>${playAgainBtn}`;
} else if (session.lost) {
statusSection = `<p class="failure">💀 Game over! The number was <strong>${session.target}</strong>.</p>${playAgainBtn}`;
} else {
statusSection = `<p class="attempts">Attempts left: <strong>${attemptsLeft}</strong></p>`;
}

const messageHtml = message
? `<p class="message">${message}</p>`
: "";

return `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Number Guessing Game</title>
<style>
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
body {
font-family: 'Courier New', Courier, monospace;
background: #0d0d0d;
color: #e0e0e0;
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem;
}
.card {
background: #1a1a1a;
border: 1px solid #333;
border-radius: 8px;
padding: 2rem;
max-width: 600px;
width: 100%;
}
h1 { color: #7ec8e3; margin-bottom: 0.5rem; font-size: 1.6rem; }
p.subtitle { color: #888; margin-bottom: 1.5rem; font-size: 0.9rem; }
form { display: flex; gap: 0.75rem; align-items: center; margin-bottom: 1rem; flex-wrap: wrap; }
input[type="number"] {
background: #111;
border: 1px solid #444;
color: #e0e0e0;
padding: 0.5rem 0.75rem;
border-radius: 4px;
font-family: inherit;
font-size: 1rem;
width: 120px;
}
button {
background: #2a5c8a;
color: #e0e0e0;
border: none;
padding: 0.5rem 1.25rem;
border-radius: 4px;
font-family: inherit;
font-size: 1rem;
cursor: pointer;
}
button:hover { background: #3a7cbd; }
.message { color: #f0c040; margin: 0.75rem 0; }
.success { color: #5dbb63; margin: 0.75rem 0; font-weight: bold; }
.failure { color: #e05252; margin: 0.75rem 0; font-weight: bold; }
.attempts { color: #aaa; margin: 0.75rem 0; }
label { color: #aaa; font-size: 0.9rem; display: block; margin-bottom: 0.5rem; }
table { width: 100%; border-collapse: collapse; margin-top: 1rem; font-size: 0.9rem; }
th, td { text-align: left; padding: 0.4rem 0.6rem; border-bottom: 1px solid #2a2a2a; }
th { color: #7ec8e3; }
td:first-child { color: #666; }
td:nth-child(2) { font-weight: bold; color: #e0e0e0; }
</style>
</head>
<body>
<div class="card">
<h1>🔢 Number Guessing Game</h1>
<p class="subtitle">I'm thinking of a number between 1 and 100. You have ${MAX_ATTEMPTS} attempts.</p>
${statusSection}
${messageHtml}
${formSection}
${historySection}
</div>
</body>
</html>`;
}

function parseBody(req) {
return new Promise((resolve) => {
let body = "";
req.on("data", (chunk) => (body += chunk));
req.on("end", () => {
const params = new URLSearchParams(body);
resolve(Object.fromEntries(params.entries()));
});
});
}

function setCookie(res, id) {
res.setHeader(
"Set-Cookie",
`sid=${id}; Path=/; HttpOnly; SameSite=Strict; Max-Age=86400`
);
}

const server = createServer(async (req, res) => {
// Forward x-forwarded-host so URLs resolve correctly behind Traefik
const fwdHost = req.headers["x-forwarded-host"];
if (fwdHost) req.headers.host = fwdHost;

const { id, session } = getSession(req.headers["cookie"]);
const url = req.url.split("?")[0];

if (req.method === "GET" && url === "/") {
setCookie(res, id);
res.writeHead(200, { "Content-Type": "text/html; charset=utf-8" });
res.end(renderPage(session, "", null));
return;
}

if (req.method === "POST" && url === "/guess") {
const body = await parseBody(req);
const guess = parseInt(body.guess, 10);

let message = "";

if (session.won || session.lost) {
// Ignore guesses after game ends
} else if (!Number.isInteger(guess) || guess < 1 || guess > 100) {
message = "Please enter a number between 1 and 100.";
} else {
session.attempts++;
session.history.push(guess);

if (guess === session.target) {
session.won = true;
// Fix last history row hint (show "Correct!")
} else if (session.attempts >= MAX_ATTEMPTS) {
session.lost = true;
message = `${hint(guess, session.target)} — ${clue(guess, session.target)}`;
} else {
message = `${hint(guess, session.target)} — ${clue(guess, session.target)}`;
}
}

setCookie(res, id);
res.writeHead(200, { "Content-Type": "text/html; charset=utf-8" });
res.end(renderPage(session, message, guess));
return;
}

if (req.method === "POST" && url === "/reset") {
const fresh = newGame();
sessions.set(id, fresh);
setCookie(res, id);
res.writeHead(303, { Location: "/" });
res.end();
return;
}

res.writeHead(404, { "Content-Type": "text/plain" });
res.end("Not found");
});

server.listen(PORT, () => {
console.log(`txt-game listening on port ${PORT}`);
});

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