Wire in the txt_game_scores database provision and create the players/games tables via a provision-scoped migration so Child 2 can implement the server-side score persistence. - module.yml: requires postgres database (txt_game_scores) with env_map for host/port/user/password/name; empty env keys added so env-sync populates them after provisioning - migrations/package.json: ESM, pg + typescript devdeps - migrations/provision/postgres/000-init-scores.ts: creates players and games tables with idempotent IF NOT EXISTS guards and two supporting indexes (scoreboard sort, history lookup) Server code, Dockerfile, and docker-compose.yml are unchanged — server integration is deferred to the follow-on child task. Task: 3dab55e3-9792-47a0-a4a6-ba7757517314
34 lines
605 B
YAML
34 lines
605 B
YAML
manifest: 2
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name: txt-game
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version: "1.0.0"
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description: "Small text-based online game"
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service:
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container: txt-game
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docker:
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- image: txt-game
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context: .
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dockerfile: Dockerfile
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requires:
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- provider: postgres
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type: database
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name: txt_game_scores
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env_map:
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TXT_GAME_DB_HOST: host
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TXT_GAME_DB_PORT: port
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TXT_GAME_DB_USER: user
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TXT_GAME_DB_PASSWORD: password
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TXT_GAME_DB_NAME: database
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env:
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DOMAIN:
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from: node.domain
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default: localhost
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TXT_GAME_DB_HOST:
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TXT_GAME_DB_PORT:
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TXT_GAME_DB_USER:
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TXT_GAME_DB_PASSWORD:
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TXT_GAME_DB_NAME:
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