011: postgres worked through, and "one kind of edge" was wrong

The tidy version said a module provides names and requires names and that is the
only edge. Working postgres through completely disproves it.

A small game wanting to store data does not require postgres to EXIST. It
requires postgres to MAKE IT A DATABASE and hand back credentials. Those are
different relations in every way that matters: one creates something per
consumer, carries a payload back, can be revoked, and leaves the provider
holding state about who was granted what. The other creates nothing.

So: two kinds of edge, one graph. Instantiation implies presence; presence does
not imply instantiation. The current system already had exactly this split —
`dependencies` for presence, `requires: provision:` for instantiation, with the
resolver deriving one from the other. analysis.md called that derivation a
convenience. It is not: it is the correct relationship between two genuinely
different relations, and the design had collapsed them.

Postgres also turns out to be nine things, not one. A container. Persistent
state where moving nodes is a migration rather than a reschedule. Configuration
partly derived from the machine's hardware. A tool surface. A provisioner. Its
own bookkeeping about what it granted, which is not the data it stores. An
exposure decision per node it runs on. Credentials it generates, which means a
provisioning edge carries a secret. And health that is not "the container is up".

Four questions the worked example makes concrete rather than abstract. WHICH
postgres, when there are two — a consumer of `terminal` does not care and a
consumer of a database cares permanently. How many instances a module should
have, which cannot be a global rule because one-per-mesh is wrong for a store a
disconnected node needs and one-per-node is wrong for the mesh's own registry.
What happens to a grant when its consumer is removed, where dropping is data
loss and keeping is a leak. And whether a declaration is composed PER NODE from
what that node reported — because tuning follows hardware the control plane
cannot know, and the alternative is the host deciding, which ADR 0037 forbids.
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Whether the catalogue's missing structure is a **graph** — modules declaring what they need,
what they offer, and what they exclude — and what that replaces.
**[`worked-postgres.md`](worked-postgres.md) works one module through completely**, and breaks
the tidy version. A database is nine things, not one — and a small game asking the mesh for its
own database shows there are **two kinds of edge**: *presence*, where the thing must exist, and
*instantiation*, where a provider makes something for a consumer and hands back credentials.
Instantiation implies presence and not the reverse. The current system already had this split
and the design had collapsed it.
**[`features.md`](features.md) answers what happens to `feature`.** It is one word for four
things spanning three tiers — artifacts built once per version, resources applied to a machine,
actions run against something that is not this machine, and checks that are requirements in
@@ -1,5 +1,11 @@
# One kind of edge
> **Superseded in part by [`worked-postgres.md`](worked-postgres.md).** Working postgres through
> completely shows there are **two** kinds of edge, not one: *presence* — the thing exists and is
> reachable, nothing created — and *instantiation* — the provider is asked to make something for
> this consumer and hands back credentials. Instantiation implies presence; presence does not
> imply instantiation. Everything else below stands; the claim in the title does not.
A design, not an account of what exists. [`analysis.md`](analysis.md) measured the current
catalogue and its value here is two lessons rather than its machinery: a field that means
*depends on* should say so, and placement does not belong in a manifest.
@@ -0,0 +1,111 @@
# Postgres, all the way through
One module, worked out completely, because it is the case that breaks the tidy version. It
looks like *a container that runs a database* and it is at least nine things.
## What it carries
**1 — A supervised container.** An image, a version, a data volume, and configuration. Easy,
and the only part the phrase "a docker service" describes.
**2 — Persistent state, and where it lives matters.** The volume is the database. Moving this
module between nodes is not rescheduling; it is a migration. Almost nothing else in the
catalogue has this property, and nothing in `provides` / `requires` expresses it.
**3 — Configuration that is partly the machine's.** Tuning follows the hardware — memory,
storage. A declaration generated centrally cannot know those, and
[research 012](../012-the-minimum-viable-node/00-overview.md) says the machine's own values win
on conflict. So some of this module's configuration is *derived from the node it lands on*.
**4 — A tool surface.** It exposes capabilities agents can call — query, list, provision. That
is not a resource on a machine and not an artifact; it is a contract the mesh publishes on the
module's behalf.
**5 — A provisioner.** The part that matters, and the one below.
**6 — Its own bookkeeping.** The provisioner must remember what it granted to whom, or it
cannot revoke, rotate or clean up. So a module that provides state to others *also* holds state
about its providing — and that state is not the database's data.
**7 — An exposure decision, per node it runs on.** Reachable from the machine only, from the
local network, or publicly. That is a property of *this assignment*, not of the module: the
same module on two nodes may answer differently.
**8 — Credentials it generates.** Per consumer, and they have to reach the consumer. Which
means a provisioning edge carries a payload, and the payload is a secret.
**9 — Health that is not "the container is up".** A container running and a database accepting
connections are different facts, and the second is the one anything cares about. This is the
host's read-back rule, at a distance.
## The provisioner is a second kind of edge
The tidy version of this effort said: *a module provides names, a module requires names, that is
the only edge.* A small game wanting to store data shows it is not.
```
my-cool-game requires postgres # I speak its protocol, it must exist
my-cool-game requires a database FROM postgres, called my-cool-game
```
The first is **presence**: the thing exists and is reachable. Nothing is created; nothing flows
back. `vscode requires terminal` is this, and so is `requires container-runtime`.
The second is **instantiation**: the provider is asked to make something *for this consumer*,
and hands back what the consumer needs to use it. A database, a user, a password, an address.
They differ in every way that matters:
| | presence | instantiation |
|---|---|---|
| creates something | no | yes, one per consumer |
| carries a payload back | no | credentials, an address |
| can be revoked | — | yes, and must be when the consumer goes |
| provider holds state about it | no | yes — who was granted what |
| satisfied by | anything providing the name | that provider, specifically |
**This is the mesh's actual power**, in the operator's words: a small game declares it wants a
database and the mesh makes one. Nobody creates a user by hand, nobody pastes a connection
string. That is worth being precise about rather than folding into a single relation because
one relation is prettier.
## What that costs the design
**The proposal's "one kind of edge" is wrong**, and the current system already knew: it has
`dependencies` for presence and `requires: provision:` for instantiation, with the resolver
deriving a presence edge from every instantiation edge. [`analysis.md`](analysis.md) recorded
that derivation as a convenience. It is not — it is the correct relationship between two
genuinely different relations.
So: **two kinds of edge, one graph.** Instantiation implies presence. Presence does not imply
instantiation.
## What still has no answer
**Which postgres?** A mesh with two of them, and a game that wants a database. Presence would be
satisfied by either. Instantiation cannot be — the data will live in exactly one, and choosing
wrongly is not a preference, it is the game's data in the wrong place, discovered later.
This is the *who chooses between providers* question from [`proposal.md`](proposal.md), and the
worked example shows it is far sharper for instantiation than for presence. For `terminal` the
consumer genuinely does not care. For a database it cares permanently.
**How many instances of postgres should exist?** One per mesh is wrong — a node that must work
while disconnected cannot depend on a database elsewhere. One per node is wrong — the mesh's own
registry is one thing, not one per node. So the answer is per-module, and nothing in the schema
says it. This is [`cases.md`](cases.md) axis *how many instances*, and postgres is the case that
proves it cannot be a global rule.
**What happens to a grant when the consumer is removed?** The game is uninstalled. Its database
still exists, holding its data. Dropping it silently is data loss; keeping it forever is a leak.
[ADR 0043](../../02-DECISIONS/0043-a-declaration-is-an-ordered-list-of-owned-resources.md) says
the host removes what it applied and no longer declares — but this is not on the host, it is
inside another module's state, and the same reasoning does not obviously carry.
**Where does node-derived configuration come from?** (3) The control plane composes a
declaration, and cannot know this machine's memory. Either the host fills in a blank the
declaration leaves — which makes the host decide something, against
[ADR 0037](../../02-DECISIONS/0037-the-host-applies-it-does-not-decide.md) — or the control
plane reads the node's inventory first and composes with it. The second is consistent and means
a declaration is composed *per node from what the node reported*, which is a stronger claim than
anything recorded so far.