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hq/03-DESIGN/00-as-is/08-agents-and-work.md
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Remove the decision records and research efforts, which the knowledge base now holds whole (issue 426)
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The records and efforts are removed; every link or path to them reads "ADR NNNN" or
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layer, status, code, updated, decisions
layer status code updated decisions
as-is implemented
hal
2026-08-23
ADR 0003
ADR 0020

Agents and work

The mesh does a large share of its own design and implementation. Agents are how, and the model they run under is the employee model, not a worker pool.

An agent is an employee

An agent is a singular named identity with a home node, a workspace on that node, accumulating memory, and an explicit lifecycle (ADR 0003).

Property Meaning
Lifecycle state Active, draining, or retired. Retired agents are kept.
Home node Where its workspace lives. One node per agent.
Session cap How much work it may hold at once. Concurrency is a property of the agent, not a count of copies.
Kind Whether it is hirable, or is a node's own agent and exempt from hiring

The verbs are explicit: an agent is hired onto a node, reassigned only while idle, and retired by draining first — forcing it is a deliberate act that aborts work in flight.

Surge capacity lives inside the model rather than against it. A template agent is a blueprint with no life of its own; when a queue grows past a threshold it is cloned into a real agent with a lifetime, which drains and retires when that expires. A temporary employee is still an employee.

Because there is a continuing subject, policy becomes possible: an agent that violates a rule can be warned, and a warned agent can be dismissed. A pool cannot be warned.

Some agents are human

There is one kind of participant. What differs is modality — a non-human agent acts through a spawned session and the record; a human agent acts through a shell, a desktop, or a message. Both hold identity, both act, both accumulate memory.

The mesh does not currently record modality completely. Which user, on which node, a human agent acts as is required by the model and not stored — an open question carried over from ADR 0001.

Work

Work is expressed as tasks moving through workflows. A workflow names the states a kind of work passes through and what must be true to leave each one; a task carries its acceptance criteria and its trail.

Several workflow shapes exist for different sizes of work — a single implementation, a larger container of related work, and shapes that add analysis or design stages ahead of implementation.

The area's characteristic defects are transition defects rather than logic defects: a task bouncing between review and implementation because a guard was evaluated on stale state, a result that cannot be recorded in the same act as the transition it justifies. The workflow engine's correctness is about atomicity, and that is where it has been wrong.

Meetings

Some work is decided in a meeting: several agents in turns, with distinct roles, over a template that names the phases.

This is where governance meets execution. The constitution is injected into every eligible meeting turn — agents do not fetch it, it arrives — and a check phase verifies the meeting's output against it before the meeting may proceed (ADR 0020). A named violation blocks progress.

Meeting turns run on the orchestrator's node regardless of where the participating agents are pinned. That is a known divergence between the model and its execution, not a design intent.

What this rests on that is not built

The work domain shares one large schema with several other domains. That is the concrete instance of a rule stated in how-we-build.md — contexts integrate through the record, never through a shared schema — being violated by the mesh's own largest component, and it is the reason work that belongs to one domain keeps having to be implemented in another.

ADR 0001 dissolves that arrangement. Until it does, this is the shape.