The tidy version said a module provides names and requires names and that is the only edge. Working postgres through completely disproves it. A small game wanting to store data does not require postgres to EXIST. It requires postgres to MAKE IT A DATABASE and hand back credentials. Those are different relations in every way that matters: one creates something per consumer, carries a payload back, can be revoked, and leaves the provider holding state about who was granted what. The other creates nothing. So: two kinds of edge, one graph. Instantiation implies presence; presence does not imply instantiation. The current system already had exactly this split — `dependencies` for presence, `requires: provision:` for instantiation, with the resolver deriving one from the other. analysis.md called that derivation a convenience. It is not: it is the correct relationship between two genuinely different relations, and the design had collapsed them. Postgres also turns out to be nine things, not one. A container. Persistent state where moving nodes is a migration rather than a reschedule. Configuration partly derived from the machine's hardware. A tool surface. A provisioner. Its own bookkeeping about what it granted, which is not the data it stores. An exposure decision per node it runs on. Credentials it generates, which means a provisioning edge carries a secret. And health that is not "the container is up". Four questions the worked example makes concrete rather than abstract. WHICH postgres, when there are two — a consumer of `terminal` does not care and a consumer of a database cares permanently. How many instances a module should have, which cannot be a global rule because one-per-mesh is wrong for a store a disconnected node needs and one-per-node is wrong for the mesh's own registry. What happens to a grant when its consumer is removed, where dropping is data loss and keeping is a leak. And whether a declaration is composed PER NODE from what that node reported — because tuning follows hardware the control plane cannot know, and the alternative is the host deciding, which ADR 0037 forbids.
01-RESEARCH
Investigations that have not yet hardened into design.
Structure
Each effort lives in NNN-descriptive-name/ and must contain 00-overview.md, carrying its
state in YAML frontmatter and a prose summary below it:
---
status: active | graduated | abandoned
initiated: YYYY-MM-DD
touches: [] # design docs, subsystems or areas the effort bears on
became: [] # required when status is terminal — what it turned into
---
The prose says what is being investigated, why, and what it touches. It does not restate the status — status lives in one place, and two places is one too many.
Further documents in the same folder hold the work itself: notes, evidence, option analyses, draft designs.
Lifecycle
| status | Meaning |
|---|---|
active |
Investigation in progress. |
graduated |
Checked against 00-META, decided in 02-DECISIONS/, and specified in 03-DESIGN — see became:. |
abandoned |
Stopped or superseded. Nothing is deleted. |
An effort graduates by producing a decision record and a 03-DESIGN entry. It is abandoned
in place — never deleted. What was rejected, and why, is the more expensive half to
rediscover.
Starting and closing efforts is playbook territory:
00-META/process/01-research.md and
02-graduation.md.
Rules
- Markdown only. Do not skip or reuse a sequence number.
- Evidence, not assertion. An effort that measured nothing has not finished.
- Research describes real observations but never identifies the mesh it observed. The shape of a finding survives anonymisation intact.