claude-code: drop what was removed while away, render one at a time, refuse an empty settings set
Review of the nox-mesh plugin: a watch hands over what is there, not what went, so the view is pruned to the state's keys before it starts; the watches and the tools render one at a time, as the home's record is read and written whole; the register answer names how an item is offered.
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@@ -104,9 +104,15 @@ func Registered(p Paths) Servers {
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return s
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}
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var renderMu sync.Mutex
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// RenderNow writes the managed directory from the facts, the settings, the licence held and the servers
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// registered here.
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func RenderNow(p Paths, write WriteManaged) ([]string, error) {
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// One at a time: the watches and the tools all render, and the home's record of what was placed is
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// read and written whole.
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renderMu.Lock()
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defer renderMu.Unlock()
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var facts Facts
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if !readJSON(p.Facts, &facts) || facts.Console == "" {
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return nil, fmt.Errorf("the mesh has not rendered %s yet; nothing to write", p.Facts)
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