Build modules run at most as many steps as their node's build CPU gives, and say a check's phases
Each of mesh-build-go, -node and -image declares cores-per-step (6, 2, 2) and hands it to the SDK puller, which bounds the configured capacity by floor(slice quota cores / cores-per-step), read live; thread limits and the status tools follow the effective capacity (issue 1806's follow-up: three Go checks on shanks' 12-core slice starved past the 30-minute step bound). mesh-build-go says its lint and test phases with the ask id (issue 1890).
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@@ -15,6 +15,8 @@ import (
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func (m *Module) cpuLimits() buildcpu.Limits {
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slots := 1
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switch {
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case m.Held != nil:
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slots = m.Held.CapacityNow() // the capacity the puller judges by, bounded by the node's build slice
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case m.Capacity != nil:
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slots = m.Capacity()
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case m.Settings != "":
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@@ -32,5 +34,9 @@ func (m *Module) threadEnv() []string {
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// cpuStatus is what the status tool says of it: the limits a step is given, and what the kernel holds this runtime
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// to (its unit and its slice), read from its cgroup rather than assumed.
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func (m *Module) cpuStatus() map[string]any {
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return map[string]any{"limits": m.cpuLimits(), "in-force": buildcpu.ReadInForce()}
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out := map[string]any{"limits": m.cpuLimits(), "in-force": buildcpu.ReadInForce()}
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if m.Held != nil {
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out["capacity"] = m.Held.CapacityDetail() // the capacity judged by and why (issue 1806's follow-up)
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}
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return out
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}
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