The runner, the toolchain guard, the fetch, the parsers, buildcpu, the conformance kit and mesh-pack move from mesh-sdk's
buildstep into modules/mesh-build-go/buildstep (own go.mod). mesh-build-go, mesh-build-node and mesh-build-image require it
by a same-repository replace; what the delivery parts read (the failure contract, the fetch request, the stale sweep, the
module tree shape, NewID, CapacitySetting) stays imported from mesh-sdk as sdkstep.
Claude-Session: https://claude.ai/code/session_01NcbgfJ9Gum47zkFKWRaovL
Each of mesh-build-go, -node and -image declares cores-per-step (6, 2, 2) and hands it to the
SDK puller, which bounds the configured capacity by floor(slice quota cores / cores-per-step),
read live; thread limits and the status tools follow the effective capacity (issue 1806's
follow-up: three Go checks on shanks' 12-core slice starved past the 30-minute step bound).
mesh-build-go says its lint and test phases with the ask id (issue 1890).
Change A rebuilds the three build modules, so their runtimes restart once; it
changes nothing else about their builds until change B gives them the share.
Review round 1: a cap per module let three build modules take three shares
of the node. The share is now one node value held by the node-engine's
yielding slice; each step divides it by every build slot of the node, from the
composer's words, or assumes every build seat at its own capacity without them.
The operator's desktop slows while it builds (shanks at 92%, the Go build
runtime at 1650% of 24 processors). The build modules declare cpu-cap
(default shanks=50,g14=50,ace=75), which the composer turns into the runtime's
quota at idle priority; each step's go, node and buildah commands get
GOMAXPROCS and UV_THREADPOOL_SIZE for their part of it, and the status tools
show the limits and what the kernel holds the runtime to.