{ "module": "picom", "version": "1", "capabilities": [ "package-manager" ], "requires": [ "x11-display" ], "claims": [ { "name": "node-compositor", "scope": "node" } ], "tools": [ "picom_restart", "picom_rules", "picom_window_opacity", "picom_toggle" ], "resources": [ { "id": "package", "type": "package", "package": "picom" }, { "id": "window-properties", "type": "package", "package": "xorg-xprop" }, { "id": "configuration-dir", "type": "directory", "path": "${machine:account-home}/.config/picom", "owner": "${machine:account}", "mode": "0755" }, { "id": "configuration", "type": "file", "path": "${machine:account-home}/.config/picom/picom.conf", "owner": "${machine:account}", "mode": "0644", "content": "# picom, the X compositor (module picom, novox/hq ADR 0208). Owned by the mesh: this file is\n# replaced at every push. Adopted from the two workstations' file of 2026-10-04 and moved to\n# picom's window rules, which supersede opacity-rule, inactive-opacity and inactive-dim.\n\nbackend = \"glx\";\nvsync = true;\n\nfading = true;\nfade-in-step = 0.05;\nfade-out-step = 0.05;\n\n# Tiled windows hide their shadows and corners, so neither is drawn.\nshadow = false;\ncorner-radius = 0;\nblur-method = \"none\";\n\n# \"Focused\" is i3's _NET_ACTIVE_WINDOW, not X focus events: under i3 those do not reliably reach\n# the toplevel picom tracks, and a terminal then never lifts to its focused opacity.\nuse-ewmh-active-win = true;\n\n# Window rules are applied in order, and a later match wins. Only terminals are translucent:\n# nothing else on screen (browsers, video, games) is touched. A terminal is matched by its class;\n# the node's terminal emulator today is xterm (class XTerm). A window's own opacity property is\n# used wherever no rule sets one, which is what the window-opacity tool sets.\nrules = (\n { match = \"window_type = 'tooltip'\"; fade = false; opacity = 0.95; },\n { match = \"window_type = 'dock' || window_type = 'desktop'\"; fade = false; },\n { match = \"class_g = 'XTerm' && focused\"; opacity = 0.95; },\n { match = \"class_g = 'XTerm' && !focused\"; opacity = 0.75; },\n # A full-screen window is opaque, a terminal included: a video or a game is never see-through.\n { match = \"fullscreen\"; opacity = 1; }\n);\n" } ], "build": { "artifacts": [ { "name": "tools", "kind": "bundle", "language": "go", "system": "arch", "from": "cmd/picom-tools", "binary": "picom-tools", "loads": [ "picom-tools" ] } ] } }