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mesh-catalog/modules/picom/files/picom.conf
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# picom, the X compositor (module picom, novox/hq ADR 0208). Owned by the mesh: this file is
# replaced at every push. Adopted from the two workstations' file of 2026-10-04 and moved to
# picom's window rules, which supersede opacity-rule, inactive-opacity and inactive-dim.
# The backend and damage tracking are each machine's settings (backend, use-damage; novox/hq research
# 037, issue 345): the right ones depend on the machine's graphics driver. The defaults are what every
# machine ran before: glx, and picom's own default of repainting only what changed. xrender, or
# use-damage false (repaint the whole screen each frame), is what to try on a machine where a window is
# left unpainted or stale.
backend = "${config:backend}";
use-damage = ${config:use-damage};
vsync = true;
fading = true;
fade-in-step = 0.05;
fade-out-step = 0.05;
# Tiled windows hide their shadows and corners, so neither is drawn.
shadow = false;
corner-radius = 0;
blur-method = "none";
# "Focused" is i3's _NET_ACTIVE_WINDOW, not X focus events: under i3 those do not reliably reach
# the toplevel picom tracks, and a terminal then never lifts to its focused opacity.
use-ewmh-active-win = true;
# Window rules are applied in order, and a later match wins. Only terminals are translucent:
# nothing else on screen (browsers, video, games) is touched. A terminal is matched by its class;
# the node's terminal emulator today is xterm (class XTerm). A window's own opacity property is
# used wherever no rule sets one, which is what the window-opacity tool sets.
rules = (
{ match = "window_type = 'tooltip'"; fade = false; opacity = 0.95; },
{ match = "window_type = 'dock' || window_type = 'desktop'"; fade = false; },
{ match = "class_g = 'XTerm' && focused"; opacity = 0.95; },
{ match = "class_g = 'XTerm' && !focused"; opacity = 0.75; },
# A full-screen window is opaque, a terminal included: a video or a game is never see-through.
{ match = "fullscreen"; opacity = 1; }
);