No build reaches a machine without a gate; a release plan walks what waits (hq ADR 0236)
A send carries the machine's whole declaration, so at the switch to roll the next send of anything would have carried the old default's backlog, unjudged, to every machine. A gated send now carries and judges everything waiting on its machine; every other send is refused or leaves the machine; a release plan walks what waits one machine at a time, the control node last, and one that fails holds the next until a person releases it.
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@@ -614,6 +614,9 @@ func lastReportOf(ctx context.Context, inv *inventory.Inventory, node string) (i
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// planStale is why a plan's wait is superseded or finished, and the state closing it leaves it in; empty
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// when it is neither, which is not H2's to repair.
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func planStale(ctx context.Context, inv *inventory.Inventory, p inventory.Plan) (state, why string, err error) {
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if p.Release != nil {
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return "", "", nil // a release plan walks machines, and its own gate says when it is done (ADR 0236)
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}
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recent, err := inv.RecentPlans(ctx, 50)
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if err != nil {
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return "", "", err
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