Say why assign finds no module, and keep an assignment pending on its build
A merge asks for a new module's build, and assign answered "no module of that name" until the build registered it, which read as a module nobody registered (hq issue 325). Keep every build request, tell a build in flight, a module known and not built, and an unknown name apart, and make an assignment made while the build runs when the build registers the module.
This commit is contained in:
@@ -0,0 +1,442 @@
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package main
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import (
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"context"
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"errors"
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"fmt"
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"os"
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"sort"
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"strings"
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"time"
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"github.com/novox/mesh-controller/internal/inventory"
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"github.com/novox/mesh-controller/internal/link"
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)
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// A module not registered yet, and the assignment that waits for it (novox/hq issue 325).
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//
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// On 2026-10-08 the catalogue's pull request adding `sensors` merged; a minute later `assign g14 sensors`
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// answered "no module of that name: sensors", and a few minutes later the same call worked. The merge had
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// asked for the build (issue 300) and the build had not finished. The answer read as "you forgot to register
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// it", and nothing in it said a build was on its way.
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//
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// So an assignment of a module the catalogue does not hold looks further before it refuses, and says which
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// of three cases it is in:
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//
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// - **a build is in flight**: a build request for the module's directory has no outcome yet. The
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// assignment is kept as a **pending assignment** and made when the build registers the module.
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// - **known, not built**: the mesh asked for the directory before, and the build failed, was not
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// registered, said nothing within its bound, or could not be asked. Said, with `build` and assign's
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// own build argument, which asks for the build and keeps the assignment pending on it.
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// - **unknown**: no module, build request or merge by that name. Refused as before, with the closest names.
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//
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// **Pending by default while a build is in flight**, without an argument to ask for it: an assignment is
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// what a person meant and is kept even when its machine does not resolve (acts.go), nothing is sent until a
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// push, and `unassign` withdraws it. Asking for a second act once the build lands is exactly the two acts by
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// hand issue 300 removed. A build is never asked for by default: it runs on another machine, and a directory
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// whose last build failed is a fault to look at before it is a thing to retry.
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// buildRequestBound is how long a build request may go without an outcome before it is no longer read as in
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// flight, and a pending assignment waiting for it expires. Generous: a build waits behind others on the
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// build seat, and a pending assignment that waits a little longer costs nothing.
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const buildRequestBound = 2 * time.Hour
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// pendingShownFor is how long an ended pending assignment is said in `status`.
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const pendingShownFor = 24 * time.Hour
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// assignOptions are what an assignment was asked with beside its machine and modules.
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type assignOptions struct {
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// Build asks for the build of a module known and not built, and keeps the assignment pending on it.
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Build bool
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}
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// recordBuildRequest keeps a build request so `assign` can find it. Said, never fatal: the build was asked.
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func recordBuildRequest(ctx context.Context, inv *inventory.Inventory, r inventory.BuildRequest) {
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if err := inv.RecordBuildRequest(ctx, r); err != nil {
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fmt.Fprintf(os.Stderr, "build %s was asked, and could not be kept as a build request, so `assign` "+
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"will not know it is coming: %v\n", r.ID, err)
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}
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}
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// The cases of a module the catalogue does not hold (novox/hq issue 325).
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const (
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unknownModule = iota
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buildInFlight
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knownNotBuilt
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)
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// notHeld is where a module the catalogue does not hold stands: its case, the build request it was read
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// from, and the sentence that says it.
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type notHeld struct {
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kind int
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request inventory.RequestOutcome
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said string
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}
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// whereIs looks for a module the catalogue does not hold among the build requests the mesh keeps.
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func whereIs(ctx context.Context, inv *inventory.Inventory, module string, now time.Time) (notHeld, error) {
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requests, err := inv.RequestsNamed(ctx, module)
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if err != nil {
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return notHeld{}, err
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}
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if r, ok := inFlight(requests, now); ok {
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return notHeld{kind: buildInFlight, request: r, said: fmt.Sprintf("%s is not registered yet: it is being "+
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"built from %s since %s, as build %s; it can be assigned once that build registers it", module,
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requestSource(r), clock(r.At), r.ID)}, nil
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}
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if len(requests) > 0 {
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return notHeld{kind: knownNotBuilt, request: requests[0], said: fmt.Sprintf("%s is known and not "+
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"registered: %s", module, whyNotBuilt(requests[0], now))}, nil
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}
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said := fmt.Sprintf("%v: %s — the mesh holds no module, build request or merge by that name",
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inventory.ErrNoSuchModule, module)
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if near := closestNames(ctx, inv, module); len(near) > 0 {
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said += "; the closest it holds: " + strings.Join(near, ", ")
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}
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return notHeld{kind: unknownModule, said: said}, nil
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}
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// notInCatalogue is the modules named that the catalogue does not hold.
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func notInCatalogue(ctx context.Context, open *stores, modules []string) ([]string, error) {
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shelf, err := open.inventory.Catalogue(ctx)
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if err != nil {
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return nil, err
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}
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var missing []string
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for _, m := range modules {
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if _, ok := shelf[m]; !ok {
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missing = append(missing, m)
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}
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}
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return missing, nil
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}
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// notRegistered answers an assignment of a module the catalogue does not hold: pending on a build in flight,
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// known and not built, or unknown (novox/hq issue 325). An answer with no error is a pending assignment kept.
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func notRegistered(ctx context.Context, open *stores, node, module string, opts assignOptions) (string, error) {
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inv := open.inventory
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if _, err := inv.NodeByName(ctx, node); err != nil {
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return "", err
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}
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now := time.Now()
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where, err := whereIs(ctx, inv, module, now)
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if err != nil {
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return "", err
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}
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switch where.kind {
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case buildInFlight:
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lead := where.said
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if opts.Build {
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lead += "\n no second build was asked: this one is running"
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}
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return keepPending(ctx, open, node, module, where.request, lead)
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case knownNotBuilt:
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last := where.request
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if !opts.Build {
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return "", fmt.Errorf("%w: %s\n assign it again with build \"true\" to ask for its build and keep this "+
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"assignment until the build registers it; or `build` it (repository %s, path %s) and assign it "+
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"once it is registered", inventory.ErrNoSuchModule, where.said, last.Repository, orRoot(last.Path))
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}
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source := buildSource{Repository: last.Repository, Seat: last.Seat}
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id, err := askABuild(ctx, source, last.Path, last.Ref)
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if err != nil {
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return "", fmt.Errorf("%s\n its build could not be asked for: %w; nothing was assigned", where.said, err)
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}
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asked := inventory.RequestOutcome{BuildRequest: inventory.BuildRequest{ID: id, Repository: last.Repository,
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Seat: last.Seat, Path: last.Path, Ref: last.Ref, For: "assign", At: now.UTC()}}
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recordBuildRequest(ctx, inv, asked.BuildRequest)
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lead := fmt.Sprintf("%s\n build %s of %s is asked for now; %s can be assigned once it registers it",
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where.said, id, requestSource(asked), module)
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return keepPending(ctx, open, node, module, asked, lead)
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}
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answer := strings.TrimPrefix(where.said, inventory.ErrNoSuchModule.Error()) +
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"\n a module in a repository is built with `build` (its repository and path), then assigned"
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if opts.Build {
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answer += "\n build \"true\" asks for nothing here: the mesh does not know where a module of that name is"
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}
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return "", fmt.Errorf("%w%s", inventory.ErrNoSuchModule, answer)
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}
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// keepPending records the assignment as pending on a build request, and says so.
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func keepPending(ctx context.Context, open *stores, node, module string, r inventory.RequestOutcome, lead string) (string, error) {
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inv := open.inventory
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p, err := inv.RecordPending(ctx, inventory.PendingAssignment{Node: node, Module: module, Build: r.ID,
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Repository: r.Repository, Path: r.Path})
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if errors.Is(err, inventory.ErrAlreadyPending) {
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return lead + fmt.Sprintf("\n %s already waits for %s: nothing changed", node, module), nil
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}
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if err != nil {
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return "", err
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}
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answer := lead + fmt.Sprintf("\n the assignment is kept as pending: %s is assigned %s when the build "+
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"registers it, and `status` says it until then. If the build fails it expires and says why; "+
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"`unassign %s %s` withdraws it", node, module, node, module)
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// The build may have registered the module between the look and the record: made at once, then.
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if shelf, err := inv.Catalogue(ctx); err == nil {
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if _, now := shelf[module]; now {
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if line := applyPending(ctx, open, p, r.ID); line != "" {
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answer += "\n " + line
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}
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}
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}
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return answer, nil
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}
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// inFlight is the newest build request for the module with no outcome yet, asked within the bound.
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func inFlight(requests []inventory.RequestOutcome, now time.Time) (inventory.RequestOutcome, bool) {
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for _, r := range requests {
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if r.NotAsked == "" && !r.Heard && now.Sub(r.At) < buildRequestBound {
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return r, true
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}
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}
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return inventory.RequestOutcome{}, false
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}
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// whyNotBuilt says what came of a module's last build request.
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func whyNotBuilt(r inventory.RequestOutcome, now time.Time) string {
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where := fmt.Sprintf("%s in %s", orRoot(r.Path), r.Repository)
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switch {
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case r.NotAsked != "":
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return fmt.Sprintf("%s; the merge that added it (%s) could not ask for its build: %s", where,
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short(r.Commit), firstLine(r.NotAsked))
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case !r.Heard:
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return fmt.Sprintf("%s; build %s was asked at %s, and no outcome has been heard in %s", where, r.ID,
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clock(r.At), now.Sub(r.At).Round(time.Minute))
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case r.Failed != "":
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return fmt.Sprintf("%s; its last build, %s at %s, failed: %s", where, r.ID, clock(r.HeardAt),
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firstLine(r.Failed))
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case r.Module != "" && r.Module != r.Name():
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return fmt.Sprintf("%s; its last build, %s, registered it as %s", where, r.ID, r.Module)
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default:
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return fmt.Sprintf("%s; its last build, %s at %s, was recorded and not registered — `builds` says why",
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where, r.ID, clock(r.HeardAt))
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}
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}
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// requestSource is a build request's source as a person reads it: repository@commit (directory).
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func requestSource(r inventory.RequestOutcome) string {
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at := short(r.Commit)
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if at == "" {
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at = r.Ref
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}
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if at == "" {
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at = "its default branch"
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}
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return fmt.Sprintf("%s@%s (%s)", r.Repository, at, orRoot(r.Path))
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}
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// clock is a moment as a person reads it, in the controller's local time.
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func clock(t time.Time) string { return t.Local().Format("2006-01-02 15:04:05 MST") }
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// closestNames is up to three names the mesh holds that are near the one asked: registered modules and
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// directories it asked to build.
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func closestNames(ctx context.Context, inv *inventory.Inventory, name string) []string {
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var candidates []string
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if shelf, err := inv.Catalogue(ctx); err == nil {
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for m := range shelf {
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candidates = append(candidates, m)
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}
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}
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if asked, err := inv.RequestedNames(ctx); err == nil {
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candidates = append(candidates, asked...)
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}
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type scored struct {
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name string
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distance int
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}
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seen := map[string]bool{}
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var near []scored
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limit := max(2, len(name)/3)
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for _, c := range candidates {
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if seen[c] || c == name {
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continue
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}
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seen[c] = true
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d := editDistance(name, c)
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if d <= limit || strings.Contains(c, name) || strings.Contains(name, c) {
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near = append(near, scored{c, d})
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}
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}
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sort.Slice(near, func(i, j int) bool {
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if near[i].distance != near[j].distance {
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return near[i].distance < near[j].distance
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}
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return near[i].name < near[j].name
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})
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var out []string
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for i := 0; i < len(near) && i < 3; i++ {
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out = append(out, near[i].name)
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}
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return out
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}
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|
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// editDistance is the Levenshtein distance between two names.
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func editDistance(a, b string) int {
|
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ra, rb := []rune(a), []rune(b)
|
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prev := make([]int, len(rb)+1)
|
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for j := range prev {
|
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prev[j] = j
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}
|
||||
for i := 1; i <= len(ra); i++ {
|
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cur := make([]int, len(rb)+1)
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cur[0] = i
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for j := 1; j <= len(rb); j++ {
|
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cost := 1
|
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if ra[i-1] == rb[j-1] {
|
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cost = 0
|
||||
}
|
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cur[j] = min(prev[j]+1, cur[j-1]+1, prev[j-1]+cost)
|
||||
}
|
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prev = cur
|
||||
}
|
||||
return prev[len(rb)]
|
||||
}
|
||||
|
||||
// applyPending makes a pending assignment now that its module is registered, and settles it: applied, or
|
||||
// refused with the refusal. Returns what it said, or nothing when another process settled it first.
|
||||
func applyPending(ctx context.Context, open *stores, p inventory.PendingAssignment, by string) string {
|
||||
inv := open.inventory
|
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answer, err := assign(ctx, open, p.Node, p.Module)
|
||||
state, note := inventory.PendingApplied, ""
|
||||
if err != nil {
|
||||
state = inventory.PendingRefused
|
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note = fmt.Sprintf("the pending assignment of %s to %s was refused when build %s registered it: %s",
|
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p.Module, p.Node, by, firstLine(err.Error()))
|
||||
} else {
|
||||
// Not promised as sent: a walk sends it if the module's upgrade announcement finds it
|
||||
// assigned, and nothing does if the announcement came first. `status` says which, as for any machine.
|
||||
note = fmt.Sprintf("%s is assigned %s: build %s registered it (pending since %s); `status` says whether "+
|
||||
"%s has been sent it, and `push %s` sends it if not", p.Node, p.Module, by, clock(p.Since), p.Node, p.Node)
|
||||
if strings.Contains(answer, "already runs") {
|
||||
note = fmt.Sprintf("%s already runs %s: the pending assignment is met", p.Node, p.Module)
|
||||
}
|
||||
}
|
||||
settled, serr := inv.SettlePending(ctx, p.ID, state, note)
|
||||
if serr != nil {
|
||||
return fmt.Sprintf("%s — and it could not be recorded as settled: %v", note, serr)
|
||||
}
|
||||
if !settled {
|
||||
return ""
|
||||
}
|
||||
return note
|
||||
}
|
||||
|
||||
// expirePending ends a pending assignment whose build will not register its module, with why.
|
||||
func expirePending(ctx context.Context, inv *inventory.Inventory, p inventory.PendingAssignment, why string) string {
|
||||
note := fmt.Sprintf("the pending assignment of %s to %s expired: %s; nothing was assigned. Assign it again with "+
|
||||
"build \"true\" to ask for the build again", p.Module, p.Node, why)
|
||||
settled, err := inv.SettlePending(ctx, p.ID, inventory.PendingExpired, note)
|
||||
if err != nil {
|
||||
return fmt.Sprintf("%s — and it could not be recorded: %v", note, err)
|
||||
}
|
||||
if !settled {
|
||||
return ""
|
||||
}
|
||||
return note
|
||||
}
|
||||
|
||||
// settlePendingOnBuild is a build's outcome reaching the assignments waiting for it, wherever the outcome is
|
||||
// taken in (novox/hq issue 325): a module registered makes every assignment pending on it; a build of a
|
||||
// pending assignment that failed, or was not registered, ends it with why. Returns what was said.
|
||||
func settlePendingOnBuild(ctx context.Context, open *stores, result link.BuildResult, module string, takeErr error) []string {
|
||||
inv := open.inventory
|
||||
waiting, err := inv.Pending(ctx, time.Time{})
|
||||
if err != nil {
|
||||
return []string{fmt.Sprintf("the pending assignments could not be read after build %s: %v", result.ID, err)}
|
||||
}
|
||||
registered := module != "" && (takeErr == nil || errors.Is(takeErr, inventory.ErrSuperseded))
|
||||
var said []string
|
||||
for _, p := range waiting {
|
||||
switch {
|
||||
case registered && p.Module == module:
|
||||
if line := applyPending(ctx, open, p, result.ID); line != "" {
|
||||
said = append(said, line)
|
||||
}
|
||||
case !registered && p.Build == result.ID:
|
||||
why := firstLine(result.Failed)
|
||||
if why == "" && takeErr != nil {
|
||||
why = firstLine(takeErr.Error())
|
||||
}
|
||||
what := fmt.Sprintf("build %s of %s failed: %s", result.ID, orRoot(p.Path), why)
|
||||
if result.Failed == "" {
|
||||
what = fmt.Sprintf("build %s of %s was recorded and not registered: %s", result.ID, orRoot(p.Path), why)
|
||||
}
|
||||
if line := expirePending(ctx, inv, p, what); line != "" {
|
||||
said = append(said, line)
|
||||
}
|
||||
}
|
||||
}
|
||||
return said
|
||||
}
|
||||
|
||||
// settleStalePending settles what a missed outcome left waiting: a module registered meanwhile is assigned,
|
||||
// a build heard and not registered ends its assignment, and one with no outcome past the bound expires.
|
||||
// Asked where the mesh is read for status, so a pending assignment never waits silently for ever.
|
||||
func settleStalePending(ctx context.Context, open *stores, now time.Time) []string {
|
||||
inv := open.inventory
|
||||
waiting, err := inv.Pending(ctx, time.Time{})
|
||||
if err != nil {
|
||||
// Said, not swallowed; status reads the pending assignments again and says the same failure there.
|
||||
return []string{fmt.Sprintf("the pending assignments could not be read to settle them: %v", err)}
|
||||
}
|
||||
shelf, err := inv.Catalogue(ctx)
|
||||
if err != nil {
|
||||
return []string{fmt.Sprintf("the catalogue could not be read to settle the pending assignments: %v", err)}
|
||||
}
|
||||
var said []string
|
||||
for _, p := range waiting {
|
||||
if _, ok := shelf[p.Module]; ok {
|
||||
if line := applyPending(ctx, open, p, p.Build); line != "" {
|
||||
said = append(said, line)
|
||||
}
|
||||
continue
|
||||
}
|
||||
requests, err := inv.RequestsNamed(ctx, p.Module)
|
||||
if err != nil {
|
||||
said = append(said, fmt.Sprintf("the build requests for %s could not be read: %v", p.Module, err))
|
||||
continue
|
||||
}
|
||||
var r *inventory.RequestOutcome
|
||||
for i := range requests {
|
||||
if requests[i].ID == p.Build {
|
||||
r = &requests[i]
|
||||
}
|
||||
}
|
||||
why := ""
|
||||
switch {
|
||||
case r == nil && now.Sub(p.Since) > buildRequestBound:
|
||||
why = fmt.Sprintf("build %s is no longer on record", p.Build)
|
||||
case r != nil && r.Heard:
|
||||
why = whyNotBuilt(*r, now)
|
||||
case r != nil && now.Sub(r.At) > buildRequestBound:
|
||||
why = fmt.Sprintf("no outcome of build %s was heard within %s of asking", p.Build, buildRequestBound)
|
||||
}
|
||||
if why == "" {
|
||||
continue
|
||||
}
|
||||
if line := expirePending(ctx, inv, p, why); line != "" {
|
||||
said = append(said, line)
|
||||
}
|
||||
}
|
||||
return said
|
||||
}
|
||||
|
||||
// withdrawPending is `unassign` of a module only pending on a machine: the pending assignment withdrawn.
|
||||
func withdrawPending(ctx context.Context, inv *inventory.Inventory, node, module string) (string, bool, error) {
|
||||
waiting, err := inv.Pending(ctx, time.Time{})
|
||||
if err != nil {
|
||||
return "", false, err
|
||||
}
|
||||
for _, p := range waiting {
|
||||
if p.Node != node || p.Module != module {
|
||||
continue
|
||||
}
|
||||
note := fmt.Sprintf("the pending assignment of %s to %s is withdrawn; build %s goes on, and registers %s "+
|
||||
"assigned nowhere", module, node, p.Build, module)
|
||||
if _, err := inv.SettlePending(ctx, p.ID, inventory.PendingWithdrawn, note); err != nil {
|
||||
return "", false, err
|
||||
}
|
||||
return note, true, nil
|
||||
}
|
||||
return "", false, nil
|
||||
}
|
||||
Reference in New Issue
Block a user