Ask build-agent for itself and its toolchain images, never a builder key (ADR 0520, issue 1851)
The builder writes no key of build-agent or of the toolchain bases its builds stand on, so a walk moving one would hold its tier for ever. Until R4g they are build-agent's own, as the builder's module is; the bases are read from the toolchains, not copied.
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@@ -234,6 +234,24 @@ func spoken() string {
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}
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// Languages is every language the mesh can build, for anything that wants to say so.
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// AgentModule is build-agent's own module: the machine's builder, whose image is built from another repository's context.
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const AgentModule = "build-agent"
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// Bases are the modules whose artifacts provide the toolchains' compilers (Toolchain.Base), each once, sorted: images
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// build-agent's builds stand on.
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func Bases() []string {
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seen := map[string]bool{}
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var out []string
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for _, t := range toolchains {
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if t.Base != "" && !seen[t.Base] {
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seen[t.Base] = true
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out = append(out, t.Base)
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}
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}
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sort.Strings(out)
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return out
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}
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func Languages() []string {
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names := make([]string, 0, len(toolchains))
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for _, t := range toolchains {
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