A merge rebuilds what it changed, and what packages it
Three faults in one path. A merge rebuilt every module built from the repository, so one change in a repository holding twenty-six of them meant twenty-six builds. A merge into a repository a module only *packages* source from rebuilt nothing — two modules are built from the control plane's own repository and neither had ever been rebuilt when it moved — because the manifest the mesh keeps carries no build section, so a build now says which repositories it read and the mesh keeps that beside what it stood on. And a module handed over by hand could record a repository with no directory inside it, which is a module nothing can ever rebuild (novox/hq 04-ISSUES/131, /132). A change inside no module's own directory is a change to what they share, and everything built from that repository is rebuilt: rebuilding too much is the safe direction, because the fault this whole path exists for is a mesh that believes it is current and is not.
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@@ -149,6 +149,9 @@ func buildFrom(result link.BuildResult) inventory.Build {
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for _, ref := range result.Against {
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kept.Against = append(kept.Against, catalogue.Recorded(ref))
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}
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for _, r := range result.Read {
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kept.Read = append(kept.Read, inventory.ReadRepository{Repository: r.Repository, Ref: r.Ref})
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}
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var announced []inventory.Artifact
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for _, made := range result.Made {
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announced = append(announced, inventory.Artifact{
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