package inventory import ( "context" "encoding/json" "errors" "fmt" "strings" "github.com/jackc/pgx/v5" "github.com/novox/mesh-control/internal/catalogue" ) // ErrNoSuchModule is what the mesh says about a module it has never been told about. var ErrNoSuchModule = errors.New("no module of that name") // ErrStillAssigned is why a module cannot be forgotten. // // Its own error because it is not a fault: it means a machine is running that module now, and // removing the record would leave the mesh unable to describe what is on it. var ErrStillAssigned = errors.New("that module is still assigned to nodes") // RegisterModule records a module, replacing what was there. // // Replacing rather than refusing, because a manifest changing is the ordinary case -- a module // gains a requirement, a claim, a resource. What matters is that the change is visible the next // time a node is resolved, which it is. func (i *Inventory) RegisterModule(ctx context.Context, m catalogue.Manifest) error { raw, err := json.Marshal(m) if err != nil { return err } _, err = i.store.Pool().Exec(ctx, `insert into module (name, manifest, version) values ($1, $2, nullif($3,'')) on conflict (name) do update set manifest = excluded.manifest, version = excluded.version, registered = now()`, m.Module, raw, m.Version) return err } // Catalogue is every module the mesh knows about, which is what resolution needs: the question // "how many modules provide this" cannot be asked of a subset. func (i *Inventory) Catalogue(ctx context.Context) (map[string]catalogue.Manifest, error) { rows, err := i.store.Pool().Query(ctx, `select manifest from module order by name`) if err != nil { return nil, err } defer rows.Close() out := map[string]catalogue.Manifest{} for rows.Next() { var raw []byte if err := rows.Scan(&raw); err != nil { return nil, err } var m catalogue.Manifest if err := json.Unmarshal(raw, &m); err != nil { return nil, err } out[m.Module] = m } return out, rows.Err() } // ForgetModule removes a module, unless a machine is running it. func (i *Inventory) ForgetModule(ctx context.Context, name string) error { var on []string rows, err := i.store.Pool().Query(ctx, `select n.name from assignment a join node n on n.id = a.node where a.module = $1 order by n.name`, name) if err != nil { return err } for rows.Next() { var node string if err := rows.Scan(&node); err != nil { rows.Close() return err } on = append(on, node) } rows.Close() if len(on) > 0 { return fmt.Errorf("%w: %s. Unassign it first", ErrStillAssigned, strings.Join(on, ", ")) } tag, err := i.store.Pool().Exec(ctx, `delete from module where name = $1`, name) if err != nil { return err } if tag.RowsAffected() == 0 { return fmt.Errorf("%w: %s", ErrNoSuchModule, name) } return nil } // Assign puts a module on a node. // // Records the intention and checks nothing. Whether the set of assignments can actually become a // declaration is resolution's question, asked over the whole set at once — and asking it here, // one module at a time, would let an assignment look accepted and then refuse when a second // arrives. func (i *Inventory) Assign(ctx context.Context, nodeName, module string) error { node, err := i.NodeByName(ctx, nodeName) if err != nil { return err } _, err = i.store.Pool().Exec(ctx, `insert into assignment (node, module) values ($1, $2) on conflict do nothing`, node.ID, module) if err != nil && strings.Contains(err.Error(), "assignment_module_fkey") { return fmt.Errorf("%w: %s", ErrNoSuchModule, module) } return err } // Unassign takes a module off a node. func (i *Inventory) Unassign(ctx context.Context, nodeName, module string) error { node, err := i.NodeByName(ctx, nodeName) if err != nil { return err } tag, err := i.store.Pool().Exec(ctx, `delete from assignment where node = $1 and module = $2`, node.ID, module) if err != nil { return err } if tag.RowsAffected() == 0 { return fmt.Errorf("%s is not assigned to %s", module, nodeName) } return nil } // Assigned is what a person put on this node, which is not the same as what it runs: resolution // adds whatever those modules require. func (i *Inventory) Assigned(ctx context.Context, nodeName string) ([]string, error) { node, err := i.NodeByName(ctx, nodeName) if err != nil { return nil, err } rows, err := i.store.Pool().Query(ctx, `select module from assignment where node = $1 order by module`, node.ID) if err != nil { return nil, err } defer rows.Close() var out []string for rows.Next() { var m string if err := rows.Scan(&m); err != nil { return nil, err } out = append(out, m) } return out, rows.Err() } // ProfileOf is what a node last said it can do, as resolution needs it: the capabilities that are // present, and nothing else. func (i *Inventory) ProfileOf(ctx context.Context, nodeName string) (map[string]bool, error) { var raw []byte err := i.store.Pool().QueryRow(ctx, `select profile from node where name = $1`, nodeName).Scan(&raw) if errors.Is(err, pgx.ErrNoRows) { return nil, fmt.Errorf("%w: %s", ErrNoSuchNode, nodeName) } if err != nil { return nil, err } out := map[string]bool{} if len(raw) == 0 { // A node that has never reported. Not an error, and not an empty machine either — every // capability will read as absent, so anything requiring one is refused with "the wrong // machine", which is wrong but visible. Better than assuming it can do everything. return out, nil } var reported struct { Capabilities []struct { Name string `json:"name"` Present bool `json:"present"` } `json:"capabilities"` } if err := json.Unmarshal(raw, &reported); err != nil { return nil, err } for _, c := range reported.Capabilities { if c.Present { out[c.Name] = true } } return out, nil }