Files
mesh-controller/vendor/github.com/ulikunitz/xz/lzma/state.go
T
jochen 10f76cafc4
mesh/merge-gate pass: builds build-agent, mesh-controller, route-proxy → ace, g14, novox, shanks; no bus step; every machine composes with the change as it…
mesh/repo-check pass: its merge-check.sh passed
mesh/delivery superseded: a newer head of the same pull request
Read an xz release in Go, so the build seat needs no xz tool (hq issue 345)
Betterbird's pinned .tar.xz failed on the build seat with "this build seat has
no xz to read it": the seat's image is the catalogue's build-agent recipe,
which installs git and docker-cli alone, and xz had been added only to
cmd/mesh-builder/Dockerfile, which the seat does not build from. The stream
is now read with github.com/ulikunitz/xz (vendored), its dictionary capped
at xz's own largest preset, and what it unpacks to bounded as before; the
xz line in the unused Dockerfile is taken back out.
2026-10-12 15:10:52 +02:00

146 lines
3.3 KiB
Go

// Copyright 2014-2022 Ulrich Kunitz. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package lzma
// states defines the overall state count
const states = 12
// State maintains the full state of the operation encoding or decoding
// process.
type state struct {
rep [4]uint32
isMatch [states << maxPosBits]prob
isRepG0Long [states << maxPosBits]prob
isRep [states]prob
isRepG0 [states]prob
isRepG1 [states]prob
isRepG2 [states]prob
litCodec literalCodec
lenCodec lengthCodec
repLenCodec lengthCodec
distCodec distCodec
state uint32
posBitMask uint32
Properties Properties
}
// initProbSlice initializes a slice of probabilities.
func initProbSlice(p []prob) {
for i := range p {
p[i] = probInit
}
}
// Reset sets all state information to the original values.
func (s *state) Reset() {
p := s.Properties
*s = state{
Properties: p,
// dict: s.dict,
posBitMask: (uint32(1) << uint(p.PB)) - 1,
}
initProbSlice(s.isMatch[:])
initProbSlice(s.isRep[:])
initProbSlice(s.isRepG0[:])
initProbSlice(s.isRepG1[:])
initProbSlice(s.isRepG2[:])
initProbSlice(s.isRepG0Long[:])
s.litCodec.init(p.LC, p.LP)
s.lenCodec.init()
s.repLenCodec.init()
s.distCodec.init()
}
// newState creates a new state from the give Properties.
func newState(p Properties) *state {
s := &state{Properties: p}
s.Reset()
return s
}
// deepcopy initializes s as a deep copy of the source.
func (s *state) deepcopy(src *state) {
if s == src {
return
}
s.rep = src.rep
s.isMatch = src.isMatch
s.isRepG0Long = src.isRepG0Long
s.isRep = src.isRep
s.isRepG0 = src.isRepG0
s.isRepG1 = src.isRepG1
s.isRepG2 = src.isRepG2
s.litCodec.deepcopy(&src.litCodec)
s.lenCodec.deepcopy(&src.lenCodec)
s.repLenCodec.deepcopy(&src.repLenCodec)
s.distCodec.deepcopy(&src.distCodec)
s.state = src.state
s.posBitMask = src.posBitMask
s.Properties = src.Properties
}
// cloneState creates a new clone of the give state.
func cloneState(src *state) *state {
s := new(state)
s.deepcopy(src)
return s
}
// updateStateLiteral updates the state for a literal.
func (s *state) updateStateLiteral() {
switch {
case s.state < 4:
s.state = 0
return
case s.state < 10:
s.state -= 3
return
}
s.state -= 6
}
// updateStateMatch updates the state for a match.
func (s *state) updateStateMatch() {
if s.state < 7 {
s.state = 7
} else {
s.state = 10
}
}
// updateStateRep updates the state for a repetition.
func (s *state) updateStateRep() {
if s.state < 7 {
s.state = 8
} else {
s.state = 11
}
}
// updateStateShortRep updates the state for a short repetition.
func (s *state) updateStateShortRep() {
if s.state < 7 {
s.state = 9
} else {
s.state = 11
}
}
// states computes the states of the operation codec.
func (s *state) states(dictHead int64) (state1, state2, posState uint32) {
state1 = s.state
posState = uint32(dictHead) & s.posBitMask
state2 = (s.state << maxPosBits) | posState
return
}
// litState computes the literal state.
func (s *state) litState(prev byte, dictHead int64) uint32 {
lp, lc := uint(s.Properties.LP), uint(s.Properties.LC)
litState := ((uint32(dictHead) & ((1 << lp) - 1)) << lc) |
(uint32(prev) >> (8 - lc))
return litState
}