Files
mesh-controller/vendor/github.com/klauspost/compress/s2/hashtable_pool.go
T
jochen be92762969 Give every test a bus of its own, at the release the mesh runs (hq ADR 0237)
The live tests reached one shared bus and assert, read and remove the mesh's own objects by
their fixed names, so packages run in parallel deleted what each other read and the suite
passed only one package at a time; a red suite read as noise. internal/testbus starts a server
per test, linked in at the nats-server release go.mod pins, and a test holds that pin to the
catalogue's bus image and to the facts snapshot's bus when there is one, so the tests never run
a bus the mesh does not. The waiter test read a timing (the most connections held at one look)
and now reads the state it means (the fewest held across the wait). make check runs the packages
in parallel under the race detector, with a timeout.
2026-10-06 21:17:02 +02:00

66 lines
1.7 KiB
Go

package s2
import "sync"
// Table size constants
const (
betterLongTableBits = 17
betterLongTableSize = 1 << betterLongTableBits // 131072
betterShortTableBits = 14
betterShortTableSize = 1 << betterShortTableBits // 16384
betterSnappyLongTableBits = 16
betterSnappyLongTableSize = 1 << betterSnappyLongTableBits // 65536
bestLongTableBits = 19
bestLongTableSize = 1 << bestLongTableBits // 524288
bestShortTableBits = 16
bestShortTableSize = 1 << bestShortTableBits // 65536
)
type betterTables struct {
lTable [betterLongTableSize]uint32
sTable [betterShortTableSize]uint32
}
var betterTablePool = sync.Pool{New: func() any { return &betterTables{} }}
// betterSnappyTables holds better-snappy compression hash tables.
type betterSnappyTables struct {
lTable [betterSnappyLongTableSize]uint32
sTable [betterShortTableSize]uint32
}
var betterSnappyTablePool = sync.Pool{New: func() any { return &betterSnappyTables{} }}
// bestTables holds best compression hash tables.
type bestTables struct {
lTable [bestLongTableSize]uint64
sTable [bestShortTableSize]uint64
}
var bestTablePool = sync.Pool{New: func() any { return &bestTables{} }}
// getBetterTables gets a zeroed betterTables from the pool.
func getBetterTables() *betterTables {
t := betterTablePool.Get().(*betterTables)
*t = betterTables{}
return t
}
// getBetterSnappyTables gets a zeroed betterSnappyTables from the pool.
func getBetterSnappyTables() *betterSnappyTables {
t := betterSnappyTablePool.Get().(*betterSnappyTables)
*t = betterSnappyTables{}
return t
}
// getBestTables gets a zeroed bestTables from the pool.
func getBestTables() *bestTables {
t := bestTablePool.Get().(*bestTables)
*t = bestTables{}
return t
}