The live tests reached one shared bus and assert, read and remove the mesh's own objects by their fixed names, so packages run in parallel deleted what each other read and the suite passed only one package at a time; a red suite read as noise. internal/testbus starts a server per test, linked in at the nats-server release go.mod pins, and a test holds that pin to the catalogue's bus image and to the facts snapshot's bus when there is one, so the tests never run a bus the mesh does not. The waiter test read a timing (the most connections held at one look) and now reads the state it means (the fewest held across the wait). make check runs the packages in parallel under the race detector, with a timeout.
107 lines
2.5 KiB
Go
107 lines
2.5 KiB
Go
// Copyright 2023-2024 The NATS Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package stree
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// Node with 10 children
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// This node size is for the particular case that a part of the subject is numeric
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// in nature, i.e. it only needs to satisfy the range 0-9 without wasting bytes
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// Order of struct fields for best memory alignment (as per govet/fieldalignment)
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type node10 struct {
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child [10]node
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meta
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key [10]byte
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}
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func newNode10(prefix []byte) *node10 {
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nn := &node10{}
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nn.setPrefix(prefix)
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return nn
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}
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// Currently we do not keep node10 sorted or use bitfields for traversal so just add to the end.
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// TODO(dlc) - We should revisit here with more detailed benchmarks.
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func (n *node10) addChild(c byte, nn node) {
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if n.size >= 10 {
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panic("node10 full!")
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}
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n.key[n.size] = c
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n.child[n.size] = nn
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n.size++
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}
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func (n *node10) findChild(c byte) *node {
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for i := uint16(0); i < n.size; i++ {
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if n.key[i] == c {
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return &n.child[i]
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}
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}
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return nil
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}
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func (n *node10) isFull() bool { return n.size >= 10 }
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func (n *node10) grow() node {
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nn := newNode16(n.prefix)
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for i := 0; i < 10; i++ {
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nn.addChild(n.key[i], n.child[i])
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}
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return nn
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}
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// Deletes a child from the node.
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func (n *node10) deleteChild(c byte) {
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for i, last := uint16(0), n.size-1; i < n.size; i++ {
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if n.key[i] == c {
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// Unsorted so just swap in last one here, else nil if last.
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if i < last {
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n.key[i] = n.key[last]
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n.child[i] = n.child[last]
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n.key[last] = 0
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n.child[last] = nil
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} else {
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n.key[i] = 0
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n.child[i] = nil
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}
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n.size--
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return
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}
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}
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}
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// Shrink if needed and return new node, otherwise return nil.
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func (n *node10) shrink() node {
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if n.size > 4 {
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return nil
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}
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nn := newNode4(nil)
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for i := uint16(0); i < n.size; i++ {
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nn.addChild(n.key[i], n.child[i])
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}
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return nn
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}
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// Iterate over all children calling func f.
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func (n *node10) iter(f func(node) bool) {
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for i := uint16(0); i < n.size; i++ {
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if !f(n.child[i]) {
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return
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}
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}
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}
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// Return our children as a slice.
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func (n *node10) children() []node {
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return n.child[:n.size]
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}
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