Files
mesh-controller/testdata/beside/mesh-catalog/modules/picom/module.json.captured
T
jschoubben eb72075104
mesh/merge-gate pass: the change touches no module of the mesh's graph
mesh/repo-check pass: its merge-check.sh passed
mesh/delivery superseded: a newer head of the same pull request
Judge tests that read another repository against what the check clones, never the desktop's checkout (issue 432)
Tests that read ../../../mesh-catalog or ../../../mesh-host gave a verdict
that depended on what sat beside the checkout: a stale or dirty sibling
failed them on a desktop, and a missing one skipped them unseen. They now
read the clone the build seat puts in MESH_CHECK_BESIDE, failing when it is
absent there, and elsewhere a copy captured at a named commit.

The skip had hidden that the builder test read a module retired by ADR 0190.
The systemd reading test no longer counts the machine's own environment.d.
2026-10-11 02:55:04 +02:00

77 lines
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{
"module": "picom",
"version": "1",
"capabilities": [
"package-manager"
],
"requires": [
"x11-display"
],
"claims": [
{
"name": "node-compositor",
"scope": "node"
}
],
"settings": {
"backend": {
"kind": "preference",
"default": "glx",
"why": "glx draws with the graphics card and has served every machine so far; xrender draws on the CPU and is what to try where glx leaves a window unpainted or stale on the machine's driver (novox/hq research 037, issue 345)"
},
"use-damage": {
"kind": "preference",
"default": true,
"why": "true repaints only what changed, picom's own default; false repaints the whole screen each frame, which costs work and cures a window left stale or unpainted on some drivers (novox/hq issue 345)"
}
},
"tools": [
"picom_restart",
"picom_rules",
"picom_window_opacity",
"picom_toggle"
],
"resources": [
{
"id": "package",
"type": "package",
"package": "picom"
},
{
"id": "window-properties",
"type": "package",
"package": "xorg-xprop"
},
{
"id": "configuration-dir",
"type": "directory",
"path": "${machine:account-home}/.config/picom",
"owner": "${machine:account}",
"mode": "0755"
},
{
"id": "configuration",
"type": "file",
"path": "${machine:account-home}/.config/picom/picom.conf",
"owner": "${machine:account}",
"mode": "0644",
"content": "# picom, the X compositor (module picom, novox/hq ADR 0208). Owned by the mesh: this file is\n# replaced at every push. Adopted from the two workstations' file of 2026-10-04 and moved to\n# picom's window rules, which supersede opacity-rule, inactive-opacity and inactive-dim.\n\n# The backend and damage tracking are each machine's settings (backend, use-damage; novox/hq research\n# 037, issue 345): the right ones depend on the machine's graphics driver. The defaults are what every\n# machine ran before: glx, and picom's own default of repainting only what changed. xrender, or\n# use-damage false (repaint the whole screen each frame), is what to try on a machine where a window is\n# left unpainted or stale.\nbackend = \"${setting:backend}\";\nuse-damage = ${setting:use-damage};\nvsync = true;\n\nfading = true;\nfade-in-step = 0.05;\nfade-out-step = 0.05;\n\n# Tiled windows hide their shadows and corners, so neither is drawn.\nshadow = false;\ncorner-radius = 0;\nblur-method = \"none\";\n\n# \"Focused\" is i3's _NET_ACTIVE_WINDOW, not X focus events: under i3 those do not reliably reach\n# the toplevel picom tracks, and a terminal then never lifts to its focused opacity.\nuse-ewmh-active-win = true;\n\n# Window rules are applied in order, and a later match wins. Only terminals are translucent:\n# nothing else on screen (browsers, video, games) is touched. A terminal is matched by its class;\n# the node's terminal emulator today is xterm (class XTerm). A window's own opacity property is\n# used wherever no rule sets one, which is what the window-opacity tool sets.\nrules = (\n { match = \"window_type = 'tooltip'\"; fade = false; opacity = 0.95; },\n { match = \"window_type = 'dock' || window_type = 'desktop'\"; fade = false; },\n { match = \"class_g = 'XTerm' && focused\"; opacity = 0.95; },\n { match = \"class_g = 'XTerm' && !focused\"; opacity = 0.75; },\n # A full-screen window is opaque, a terminal included: a video or a game is never see-through.\n { match = \"fullscreen\"; opacity = 1; }\n);\n"
}
],
"build": {
"artifacts": [
{
"name": "tools",
"kind": "bundle",
"language": "go",
"system": "arch",
"from": "cmd/picom-tools",
"binary": "picom-tools",
"loads": [
"picom-tools"
]
}
]
}
}