Files
mesh-controller/vendor/golang.org/x/sys/cpu/parse.go
T
jochen e1f5d4fdf0 Vendor every dependency, so no build fetches the host's validator (hq to-be 45 D1)
The controller imports mesh-host/validate through a replace onto the forge
that holds it, and every build — the build agent's go build in a fresh
toolchain container, the Dockerfile's go mod download — would have fetched
it through the public proxy and checksum database at build time: a merge
breaking main on the network, the class Phase 1 removes. vendor/ is
committed; go builds from it with nothing fetched, and refuses to build
when it and go.mod disagree, so a pin moved without go mod vendor fails at
once. The Dockerfile copies vendor/ and builds with GOPROXY=off.
2026-10-06 10:29:10 +02:00

56 lines
1.6 KiB
Go

// Copyright 2022 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package cpu
import "strconv"
// parseRelease parses a dot-separated version number from the prefix
// of rel. It returns ok=true only if at least the major and minor
// components were successfully parsed; the patch component is
// best-effort. Trailing vendor or build suffixes such as
// "-generic", "+", "_hi3535", or "-rc1" are ignored.
//
// This is a copy of the Go runtime's parseRelease from
// https://golang.org/cl/209597, updated in https://golang.org/cl/781800.
func parseRelease(rel string) (major, minor, patch int, ok bool) {
// next consumes a run of decimal digits from the front of rel,
// returning the parsed value. If the digits are followed by a
// '.', it is consumed and more is set so the caller knows to
// parse another component; otherwise scanning terminates and
// the rest of rel is discarded.
next := func() (n int, more, ok bool) {
i := 0
for i < len(rel) && rel[i] >= '0' && rel[i] <= '9' {
i++
}
if i == 0 {
return 0, false, false
}
n, err := strconv.Atoi(rel[:i])
if err != nil {
return 0, false, false
}
if i < len(rel) && rel[i] == '.' {
rel = rel[i+1:]
return n, true, true
}
rel = ""
return n, false, true
}
var more bool
if major, more, ok = next(); !ok || !more {
return 0, 0, 0, false
}
if minor, more, ok = next(); !ok {
return 0, 0, 0, false
}
if !more {
return major, minor, 0, true
}
patch, _, _ = next()
return major, minor, patch, true
}