Files
mesh-delivery/modules/mesh-delivery-view/vendor/github.com/klauspost/compress/flate/stateless.go
T
jschoubben 0dbe8f9a32 Derive the delivery view's rows from the have, assignments and builds buckets (issue 1134)
The operator sees per module and node what is assigned, what the node reports and what it waits on; a have with no open assignment is left behind, never running.
2026-10-18 19:31:50 +02:00

326 lines
7.6 KiB
Go

package flate
import (
"io"
"math"
"sync"
"github.com/klauspost/compress/internal/le"
)
const (
maxStatelessBlock = math.MaxInt16
// dictionary will be taken from maxStatelessBlock, so limit it.
maxStatelessDict = 8 << 10
slTableBits = 13
slTableSize = 1 << slTableBits
slTableShift = 32 - slTableBits
)
type statelessWriter struct {
dst io.Writer
closed bool
}
func (s *statelessWriter) Close() error {
if s.closed {
return nil
}
s.closed = true
// Emit EOF block
return StatelessDeflate(s.dst, nil, true, nil)
}
func (s *statelessWriter) Write(p []byte) (n int, err error) {
err = StatelessDeflate(s.dst, p, false, nil)
if err != nil {
return 0, err
}
return len(p), nil
}
func (s *statelessWriter) Reset(w io.Writer) {
s.dst = w
s.closed = false
}
// NewStatelessWriter will do compression but without maintaining any state
// between Write calls.
// There will be no memory kept between Write calls,
// but compression and speed will be suboptimal.
// Because of this, the size of actual Write calls will affect output size.
func NewStatelessWriter(dst io.Writer) io.WriteCloser {
return &statelessWriter{dst: dst}
}
// bitWriterPool contains bit writers that can be reused.
var bitWriterPool = sync.Pool{
New: func() any {
return newHuffmanBitWriter(nil)
},
}
// tokensPool contains tokens struct objects that can be reused
var tokensPool = sync.Pool{
New: func() any {
return &tokens{}
},
}
// StatelessDeflate allows compressing directly to a Writer without retaining state.
// When returning everything will be flushed.
// Up to 8KB of an optional dictionary can be given which is presumed to precede the block.
// Longer dictionaries will be truncated and will still produce valid output.
// Sending nil dictionary is perfectly fine.
func StatelessDeflate(out io.Writer, in []byte, eof bool, dict []byte) error {
bw := bitWriterPool.Get().(*huffmanBitWriter)
bw.reset(out)
defer func() {
// don't keep a reference to our output
bw.reset(nil)
bitWriterPool.Put(bw)
}()
if eof && len(in) == 0 {
// Just write an EOF block.
// Could be faster...
bw.writeStoredHeader(0, true)
bw.flush()
return bw.err
}
// Truncate dict
if len(dict) > maxStatelessDict {
dict = dict[len(dict)-maxStatelessDict:]
}
// For subsequent loops, keep shallow dict reference to avoid alloc+copy.
var inDict []byte
dst := tokensPool.Get().(*tokens)
dst.Reset()
defer func() {
tokensPool.Put(dst)
}()
for len(in) > 0 {
todo := in
if len(inDict) > 0 {
if len(todo) > maxStatelessBlock-maxStatelessDict {
todo = todo[:maxStatelessBlock-maxStatelessDict]
}
} else if len(todo) > maxStatelessBlock-len(dict) {
todo = todo[:maxStatelessBlock-len(dict)]
}
inOrg := in
in = in[len(todo):]
uncompressed := todo
if len(dict) > 0 {
// combine dict and source
bufLen := len(todo) + len(dict)
combined := make([]byte, bufLen)
copy(combined, dict)
copy(combined[len(dict):], todo)
todo = combined
}
// Compress
if len(inDict) == 0 {
statelessEnc(dst, todo, int16(len(dict)))
} else {
statelessEnc(dst, inDict[:maxStatelessDict+len(todo)], maxStatelessDict)
}
isEof := eof && len(in) == 0
if dst.n == 0 {
bw.writeStoredHeader(len(uncompressed), isEof)
if bw.err != nil {
return bw.err
}
bw.writeBytes(uncompressed)
} else if int(dst.n) > len(uncompressed)-len(uncompressed)>>4 {
// If we removed less than 1/16th, huffman compress the block.
bw.writeBlockHuff(isEof, uncompressed, len(in) == 0)
} else {
bw.writeBlockDynamic(dst, isEof, uncompressed, len(in) == 0)
}
if len(in) > 0 {
// Retain a dict if we have more
inDict = inOrg[len(uncompressed)-maxStatelessDict:]
dict = nil
dst.Reset()
}
if bw.err != nil {
return bw.err
}
}
if !eof {
// Align, only a stored block can do that.
bw.writeStoredHeader(0, false)
}
bw.flush()
return bw.err
}
func hashSL(u uint32) uint32 {
return (u * 0x1e35a7bd) >> slTableShift
}
func load3216(b []byte, i int16) uint32 {
return le.Load32(b, i)
}
func load6416(b []byte, i int16) uint64 {
return le.Load64(b, i)
}
func statelessEnc(dst *tokens, src []byte, startAt int16) {
const (
inputMargin = 12 - 1
minNonLiteralBlockSize = 1 + 1 + inputMargin
)
type tableEntry struct {
offset int16
}
var table [slTableSize]tableEntry
// This check isn't in the Snappy implementation, but there, the caller
// instead of the callee handles this case.
if len(src)-int(startAt) < minNonLiteralBlockSize {
// We do not fill the token table.
// This will be picked up by caller.
dst.n = 0
return
}
// Index until startAt
if startAt > 0 {
cv := load3232(src, 0)
for i := range startAt {
table[hashSL(cv)] = tableEntry{offset: i}
cv = (cv >> 8) | (uint32(src[i+4]) << 24)
}
}
s := startAt + 1
nextEmit := startAt
// sLimit is when to stop looking for offset/length copies. The inputMargin
// lets us use a fast path for emitLiteral in the main loop, while we are
// looking for copies.
sLimit := int16(len(src) - inputMargin)
// nextEmit is where in src the next emitLiteral should start from.
cv := load3216(src, s)
for {
const skipLog = 5
const doEvery = 2
nextS := s
var candidate tableEntry
for {
nextHash := hashSL(cv)
candidate = table[nextHash]
nextS = s + doEvery + (s-nextEmit)>>skipLog
if nextS > sLimit || nextS <= 0 {
goto emitRemainder
}
now := load6416(src, nextS)
table[nextHash] = tableEntry{offset: s}
nextHash = hashSL(uint32(now))
if cv == load3216(src, candidate.offset) {
table[nextHash] = tableEntry{offset: nextS}
break
}
// Do one right away...
cv = uint32(now)
s = nextS
nextS++
candidate = table[nextHash]
now >>= 8
table[nextHash] = tableEntry{offset: s}
if cv == load3216(src, candidate.offset) {
table[nextHash] = tableEntry{offset: nextS}
break
}
cv = uint32(now)
s = nextS
}
// A 4-byte match has been found. We'll later see if more than 4 bytes
// match. But, prior to the match, src[nextEmit:s] are unmatched. Emit
// them as literal bytes.
for {
// Invariant: we have a 4-byte match at s, and no need to emit any
// literal bytes prior to s.
// Extend the 4-byte match as long as possible.
t := candidate.offset
l := int16(matchLen(src[s+4:], src[t+4:]) + 4)
// Extend backwards
for t > 0 && s > nextEmit && src[t-1] == src[s-1] {
s--
t--
l++
}
if nextEmit < s {
if false {
emitLiteral(dst, src[nextEmit:s])
} else {
for _, v := range src[nextEmit:s] {
dst.tokens[dst.n] = token(v)
dst.litHist[v]++
dst.n++
}
}
}
// Save the match found
dst.AddMatchLong(int32(l), uint32(s-t-baseMatchOffset))
s += l
nextEmit = s
if nextS >= s {
s = nextS + 1
}
if s >= sLimit {
goto emitRemainder
}
// We could immediately start working at s now, but to improve
// compression we first update the hash table at s-2 and at s. If
// another emitCopy is not our next move, also calculate nextHash
// at s+1. At least on GOARCH=amd64, these three hash calculations
// are faster as one load64 call (with some shifts) instead of
// three load32 calls.
x := load6416(src, s-2)
o := s - 2
prevHash := hashSL(uint32(x))
table[prevHash] = tableEntry{offset: o}
x >>= 16
currHash := hashSL(uint32(x))
candidate = table[currHash]
table[currHash] = tableEntry{offset: o + 2}
if uint32(x) != load3216(src, candidate.offset) {
cv = uint32(x >> 8)
s++
break
}
}
}
emitRemainder:
if int(nextEmit) < len(src) {
// If nothing was added, don't encode literals.
if dst.n == 0 {
return
}
emitLiteral(dst, src[nextEmit:])
}
}