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mesh-delivery/modules/mesh-delivery-view/vendor/github.com/minio/highwayhash/highwayhash_generic.go
T
jschoubben 0dbe8f9a32 Derive the delivery view's rows from the have, assignments and builds buckets (issue 1134)
The operator sees per module and node what is assigned, what the node reports and what it waits on; a have with no open assignment is left behind, never running.
2026-10-18 19:31:50 +02:00

339 lines
10 KiB
Go

// Copyright (c) 2017 Minio Inc. All rights reserved.
// Use of this source code is governed by a license that can be
// found in the LICENSE file.
package highwayhash
import (
"encoding/binary"
)
const (
v0 = 0
v1 = 4
mul0 = 8
mul1 = 12
)
var (
init0 = [4]uint64{0xdbe6d5d5fe4cce2f, 0xa4093822299f31d0, 0x13198a2e03707344, 0x243f6a8885a308d3}
init1 = [4]uint64{0x3bd39e10cb0ef593, 0xc0acf169b5f18a8c, 0xbe5466cf34e90c6c, 0x452821e638d01377}
)
func initializeGeneric(state *[16]uint64, k []byte) {
var key [4]uint64
key[0] = binary.LittleEndian.Uint64(k[0:])
key[1] = binary.LittleEndian.Uint64(k[8:])
key[2] = binary.LittleEndian.Uint64(k[16:])
key[3] = binary.LittleEndian.Uint64(k[24:])
copy(state[mul0:], init0[:])
copy(state[mul1:], init1[:])
for i, k := range key {
state[v0+i] = init0[i] ^ k
}
key[0] = key[0]>>32 | key[0]<<32
key[1] = key[1]>>32 | key[1]<<32
key[2] = key[2]>>32 | key[2]<<32
key[3] = key[3]>>32 | key[3]<<32
for i, k := range key {
state[v1+i] = init1[i] ^ k
}
}
func updateGeneric(state *[16]uint64, msg []byte) {
for len(msg) >= 32 {
m := msg[:32]
// add message + mul0
// Interleave operations to hide multiplication
state[v1+0] += binary.LittleEndian.Uint64(m) + state[mul0+0]
state[mul0+0] ^= uint64(uint32(state[v1+0])) * (state[v0+0] >> 32)
state[v0+0] += state[mul1+0]
state[mul1+0] ^= uint64(uint32(state[v0+0])) * (state[v1+0] >> 32)
state[v1+1] += binary.LittleEndian.Uint64(m[8:]) + state[mul0+1]
state[mul0+1] ^= uint64(uint32(state[v1+1])) * (state[v0+1] >> 32)
state[v0+1] += state[mul1+1]
state[mul1+1] ^= uint64(uint32(state[v0+1])) * (state[v1+1] >> 32)
state[v1+2] += binary.LittleEndian.Uint64(m[16:]) + state[mul0+2]
state[mul0+2] ^= uint64(uint32(state[v1+2])) * (state[v0+2] >> 32)
state[v0+2] += state[mul1+2]
state[mul1+2] ^= uint64(uint32(state[v0+2])) * (state[v1+2] >> 32)
state[v1+3] += binary.LittleEndian.Uint64(m[24:]) + state[mul0+3]
state[mul0+3] ^= uint64(uint32(state[v1+3])) * (state[v0+3] >> 32)
state[v0+3] += state[mul1+3]
state[mul1+3] ^= uint64(uint32(state[v0+3])) * (state[v1+3] >> 32)
// inlined: zipperMerge(state[v1+0], state[v1+1], &state[v0+0], &state[v0+1])
{
val0 := state[v1+0]
val1 := state[v1+1]
res := val0 & (0xff << (2 * 8))
res2 := (val0 & (0xff << (7 * 8))) + (val1 & (0xff << (2 * 8)))
res += (val1 & (0xff << (7 * 8))) >> 8
res2 += (val0 & (0xff << (6 * 8))) >> 8
res += ((val0 & (0xff << (5 * 8))) + (val1 & (0xff << (6 * 8)))) >> 16
res2 += (val1 & (0xff << (5 * 8))) >> 16
res += ((val0 & (0xff << (3 * 8))) + (val1 & (0xff << (4 * 8)))) >> 24
res2 += ((val1 & (0xff << (3 * 8))) + (val0 & (0xff << (4 * 8)))) >> 24
res += (val0 & (0xff << (1 * 8))) << 32
res2 += (val1 & 0xff) << 48
res += val0 << 56
res2 += (val1 & (0xff << (1 * 8))) << 24
state[v0+0] += res
state[v0+1] += res2
}
// zipperMerge(state[v1+2], state[v1+3], &state[v0+2], &state[v0+3])
{
val0 := state[v1+2]
val1 := state[v1+3]
res := val0 & (0xff << (2 * 8))
res2 := (val0 & (0xff << (7 * 8))) + (val1 & (0xff << (2 * 8)))
res += (val1 & (0xff << (7 * 8))) >> 8
res2 += (val0 & (0xff << (6 * 8))) >> 8
res += ((val0 & (0xff << (5 * 8))) + (val1 & (0xff << (6 * 8)))) >> 16
res2 += (val1 & (0xff << (5 * 8))) >> 16
res += ((val0 & (0xff << (3 * 8))) + (val1 & (0xff << (4 * 8)))) >> 24
res2 += ((val1 & (0xff << (3 * 8))) + (val0 & (0xff << (4 * 8)))) >> 24
res += (val0 & (0xff << (1 * 8))) << 32
res2 += (val1 & 0xff) << 48
res += val0 << 56
res2 += (val1 & (0xff << (1 * 8))) << 24
state[v0+2] += res
state[v0+3] += res2
}
// inlined: zipperMerge(state[v0+0], state[v0+1], &state[v1+0], &state[v1+1])
{
val0 := state[v0+0]
val1 := state[v0+1]
res := val0 & (0xff << (2 * 8))
res2 := (val0 & (0xff << (7 * 8))) + (val1 & (0xff << (2 * 8)))
res += (val1 & (0xff << (7 * 8))) >> 8
res2 += (val0 & (0xff << (6 * 8))) >> 8
res += ((val0 & (0xff << (5 * 8))) + (val1 & (0xff << (6 * 8)))) >> 16
res2 += (val1 & (0xff << (5 * 8))) >> 16
res += ((val0 & (0xff << (3 * 8))) + (val1 & (0xff << (4 * 8)))) >> 24
res2 += ((val1 & (0xff << (3 * 8))) + (val0 & (0xff << (4 * 8)))) >> 24
res += (val0 & (0xff << (1 * 8))) << 32
res2 += (val1 & 0xff) << 48
res += val0 << 56
res2 += (val1 & (0xff << (1 * 8))) << 24
state[v1+0] += res
state[v1+1] += res2
}
//inlined: zipperMerge(state[v0+2], state[v0+3], &state[v1+2], &state[v1+3])
{
val0 := state[v0+2]
val1 := state[v0+3]
res := val0 & (0xff << (2 * 8))
res2 := (val0 & (0xff << (7 * 8))) + (val1 & (0xff << (2 * 8)))
res += (val1 & (0xff << (7 * 8))) >> 8
res2 += (val0 & (0xff << (6 * 8))) >> 8
res += ((val0 & (0xff << (5 * 8))) + (val1 & (0xff << (6 * 8)))) >> 16
res2 += (val1 & (0xff << (5 * 8))) >> 16
res += ((val0 & (0xff << (3 * 8))) + (val1 & (0xff << (4 * 8)))) >> 24
res2 += ((val1 & (0xff << (3 * 8))) + (val0 & (0xff << (4 * 8)))) >> 24
res += (val0 & (0xff << (1 * 8))) << 32
res2 += (val1 & 0xff) << 48
res += val0 << 56
res2 += (val1 & (0xff << (1 * 8))) << 24
state[v1+2] += res
state[v1+3] += res2
}
msg = msg[32:]
}
}
func finalizeGeneric(out []byte, state *[16]uint64) {
var perm [4]uint64
var tmp [32]byte
runs := 4
if len(out) == 16 {
runs = 6
} else if len(out) == 32 {
runs = 10
}
for i := 0; i < runs; i++ {
perm[0] = state[v0+2]>>32 | state[v0+2]<<32
perm[1] = state[v0+3]>>32 | state[v0+3]<<32
perm[2] = state[v0+0]>>32 | state[v0+0]<<32
perm[3] = state[v0+1]>>32 | state[v0+1]<<32
binary.LittleEndian.PutUint64(tmp[0:], perm[0])
binary.LittleEndian.PutUint64(tmp[8:], perm[1])
binary.LittleEndian.PutUint64(tmp[16:], perm[2])
binary.LittleEndian.PutUint64(tmp[24:], perm[3])
update(state, tmp[:])
}
switch len(out) {
case 8:
binary.LittleEndian.PutUint64(out, state[v0+0]+state[v1+0]+state[mul0+0]+state[mul1+0])
case 16:
binary.LittleEndian.PutUint64(out, state[v0+0]+state[v1+2]+state[mul0+0]+state[mul1+2])
binary.LittleEndian.PutUint64(out[8:], state[v0+1]+state[v1+3]+state[mul0+1]+state[mul1+3])
case 32:
h0, h1 := reduceMod(state[v0+0]+state[mul0+0], state[v0+1]+state[mul0+1], state[v1+0]+state[mul1+0], state[v1+1]+state[mul1+1])
binary.LittleEndian.PutUint64(out[0:], h0)
binary.LittleEndian.PutUint64(out[8:], h1)
h0, h1 = reduceMod(state[v0+2]+state[mul0+2], state[v0+3]+state[mul0+3], state[v1+2]+state[mul1+2], state[v1+3]+state[mul1+3])
binary.LittleEndian.PutUint64(out[16:], h0)
binary.LittleEndian.PutUint64(out[24:], h1)
}
}
// Experiments on variations left for future reference...
/*
func zipperMerge(v0, v1 uint64, d0, d1 *uint64) {
if true {
// fastest. original interleaved...
res := v0 & (0xff << (2 * 8))
res2 := (v0 & (0xff << (7 * 8))) + (v1 & (0xff << (2 * 8)))
res += (v1 & (0xff << (7 * 8))) >> 8
res2 += (v0 & (0xff << (6 * 8))) >> 8
res += ((v0 & (0xff << (5 * 8))) + (v1 & (0xff << (6 * 8)))) >> 16
res2 += (v1 & (0xff << (5 * 8))) >> 16
res += ((v0 & (0xff << (3 * 8))) + (v1 & (0xff << (4 * 8)))) >> 24
res2 += ((v1 & (0xff << (3 * 8))) + (v0 & (0xff << (4 * 8)))) >> 24
res += (v0 & (0xff << (1 * 8))) << 32
res2 += (v1 & 0xff) << 48
res += v0 << 56
res2 += (v1 & (0xff << (1 * 8))) << 24
*d0 += res
*d1 += res2
} else if false {
// Reading bytes and combining into uint64
var v0b [8]byte
binary.LittleEndian.PutUint64(v0b[:], v0)
var v1b [8]byte
binary.LittleEndian.PutUint64(v1b[:], v1)
var res, res2 uint64
res = uint64(v0b[0]) << (7 * 8)
res2 = uint64(v1b[0]) << (6 * 8)
res |= uint64(v0b[1]) << (5 * 8)
res2 |= uint64(v1b[1]) << (4 * 8)
res |= uint64(v0b[2]) << (2 * 8)
res2 |= uint64(v1b[2]) << (2 * 8)
res |= uint64(v0b[3])
res2 |= uint64(v0b[4]) << (1 * 8)
res |= uint64(v0b[5]) << (3 * 8)
res2 |= uint64(v0b[6]) << (5 * 8)
res |= uint64(v1b[4]) << (1 * 8)
res2 |= uint64(v0b[7]) << (7 * 8)
res |= uint64(v1b[6]) << (4 * 8)
res2 |= uint64(v1b[3])
res |= uint64(v1b[7]) << (6 * 8)
res2 |= uint64(v1b[5]) << (3 * 8)
*d0 += res
*d1 += res2
} else if false {
// bytes to bytes shuffle
var v0b [8]byte
binary.LittleEndian.PutUint64(v0b[:], v0)
var v1b [8]byte
binary.LittleEndian.PutUint64(v1b[:], v1)
var res [8]byte
//res += ((v0 & (0xff << (3 * 8))) + (v1 & (0xff << (4 * 8)))) >> 24
res[0] = v0b[3]
res[1] = v1b[4]
// res := v0 & (0xff << (2 * 8))
res[2] = v0b[2]
//res += ((v0 & (0xff << (5 * 8))) + (v1 & (0xff << (6 * 8)))) >> 16
res[3] = v0b[5]
res[4] = v1b[6]
//res += (v0 & (0xff << (1 * 8))) << 32
res[5] = v0b[1]
//res += (v1 & (0xff << (7 * 8))) >> 8
res[6] += v1b[7]
//res += v0 << 56
res[7] = v0b[0]
v0 = binary.LittleEndian.Uint64(res[:])
*d0 += v0
//res += ((v1 & (0xff << (3 * 8))) + (v0 & (0xff << (4 * 8)))) >> 24
res[0] = v1b[3]
res[1] = v0b[4]
res[2] = v1b[2]
// res += (v1 & (0xff << (5 * 8))) >> 16
res[3] = v1b[5]
//res += (v1 & (0xff << (1 * 8))) << 24
res[4] = v1b[1]
// res += (v0 & (0xff << (6 * 8))) >> 8
res[5] = v0b[6]
//res := (v0 & (0xff << (7 * 8))) + (v1 & (0xff << (2 * 8)))
res[7] = v0b[7]
//res += (v1 & 0xff) << 48
res[6] = v1b[0]
v0 = binary.LittleEndian.Uint64(res[:])
*d1 += v0
} else {
// original.
res := v0 & (0xff << (2 * 8))
res += (v1 & (0xff << (7 * 8))) >> 8
res += ((v0 & (0xff << (5 * 8))) + (v1 & (0xff << (6 * 8)))) >> 16
res += ((v0 & (0xff << (3 * 8))) + (v1 & (0xff << (4 * 8)))) >> 24
res += (v0 & (0xff << (1 * 8))) << 32
res += v0 << 56
*d0 += res
res = (v0 & (0xff << (7 * 8))) + (v1 & (0xff << (2 * 8)))
res += (v0 & (0xff << (6 * 8))) >> 8
res += (v1 & (0xff << (5 * 8))) >> 16
res += ((v1 & (0xff << (3 * 8))) + (v0 & (0xff << (4 * 8)))) >> 24
res += (v1 & 0xff) << 48
res += (v1 & (0xff << (1 * 8))) << 24
*d1 += res
}
}
*/
// reduce v = [v0, v1, v2, v3] mod the irreducible polynomial x^128 + x^2 + x
func reduceMod(v0, v1, v2, v3 uint64) (r0, r1 uint64) {
v3 &= 0x3FFFFFFFFFFFFFFF
r0, r1 = v2, v3
v3 = (v3 << 1) | (v2 >> (64 - 1))
v2 <<= 1
r1 = (r1 << 2) | (r0 >> (64 - 2))
r0 <<= 2
r0 ^= v0 ^ v2
r1 ^= v1 ^ v3
return
}