Give Input what the place half of the rendering reads: taken modules, outward links, attached networks, the engine's contract, built repositories and the operator's export (issue 1363)

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2026-10-20 06:33:14 +00:00
parent fa08c5c308
commit 084aa4ae75
+18
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@@ -55,6 +55,13 @@ type Input struct {
// SharedSecretFor and GivenPairSecret would answer): held, to be made by the next send, only a person's to give, or
// refused. A need with no entry here is one the next send would make.
Credentials []Credential
// Built is every repository the mesh has built (the keys of inv.Held): what tells a reference recorded with an address
// from an image a module runs straight from a public registry.
Built []string
// OperatorExport is every operator-sealed secret in the mesh, for a module that keeps them (inv.OperatorExport): sealed
// values the composition carries without opening. Nil when the mesh has no operator key.
OperatorExport *catalogue.KeptExport
}
// Node is one node of the mesh and what the composition reads about it.
@@ -84,6 +91,17 @@ type Node struct {
// SealingKey is the public key its secrets are sealed to (inv.SealingKeyOf); empty when it has none. A public key, so
// nothing secret.
SealingKey string
// Taken is the modules taken on it, for an adopted node (inv.Taken).
Taken []string
// OutwardLinks are the links it reported as facing outside it (inv.OutwardLinksOf).
OutwardLinks []string
// Networks are the networks it reported being attached to, as link and network (inv.MachineOf); NetworksSaid is whether
// its node-engine said any at all, which is not the same as saying none.
Networks []catalogue.AttachedNetwork
NetworksSaid bool
// Contract is the contract of its node-engine's newest statement (inv.HealthOf); Stated is whether it ever stated one.
Contract int
Stated bool
}
// Place is where a node is, as its placement says (inv.Overlay).