From 5fb7a5775c23edfdc47a7a0e949b25ce543e35a0 Mon Sep 17 00:00:00 2001 From: jochen Date: Wed, 11 Nov 2026 10:46:39 +0100 Subject: [PATCH] M-4: no fixed node-engine name in mesh-sdk MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Builds: design 47 G §364, §365, §7 Claude-Session: https://claude.ai/code/session_01JG73KEq4zoDfM9WtYpcQgZ --- go/buscompose/engine.go | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 go/buscompose/engine.go diff --git a/go/buscompose/engine.go b/go/buscompose/engine.go deleted file mode 100644 index 1f52f8c0..00000000 --- a/go/buscompose/engine.go +++ /dev/null @@ -1,12 +0,0 @@ -package buscompose - -// EngineModule is the node-engine's manifest's module name, and EngineActsState its state the acts asked through the -// node seat and its own asks are kept in (ADR 0563 §2, §3: "the engine's own state"): the bucket mesh-host_acts, keys -// `.act.`, `.open..` and `.ask.`, each written by that node's engine alone. -const ( - EngineModule = "mesh-host" - EngineActsState = "acts" -) - -// EngineActsBucket is that state's bucket. -var EngineActsBucket = BucketName(EngineModule, EngineActsState)