Keep a build node's pause in a pauses state of its own, so the steps state can drop its old keys without ending a pause
The steps state of the build modules filled to the bus's 64 MiB cap (27,370 keys of mesh-build-go, none ever removed) and refused a passed check's end. Its keys get an age in the catalogue; the pause key lived among them and would then have ended by itself. Puller.PausePut writes it to delivery.PausesState instead; Put stays the fallback for a module not yet moved.
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@@ -535,9 +535,13 @@ func ParseAskStepKey(key string) (node, askID string, err error) {
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return node, askID, nil
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}
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// PauseKey is the key, in a build module's StepsBucket, that keeps whether the module on node takes asks:
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// PausesState is the state a build module keeps its nodes' pause keys in. It has no age, unlike StepsState, whose keys
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// are per step and dropped after their age: a pause kept among the steps would end by itself.
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const PausesState = "pauses"
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// PauseKey is the key, in a build module's PausesState, that keeps whether the module on node takes asks:
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// `paused.<node>` (issue 1887's design limit 2: every holder pulls from one shared worker, so a node's pause is its holder
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// not fetching, kept here so a restart keeps it). A pause key is never an ask's step key: its second part is a node.
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// not fetching, kept so a restart keeps it). A pause key is never an ask's step key: its second part is a node.
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func PauseKey(node string) (string, error) {
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if err := checkName("node", node); err != nil {
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return "", err
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