168 lines
6.5 KiB
Go
168 lines
6.5 KiB
Go
// Package compose is the controller's composition of a machine, as a function over a plain input (novox/hq ADR 0453
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// clause 3, ADR 0446 clause 4): what the rest of the mesh offers and holds, the private network's generator, one
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// node's resolution and, in the issues after, its rendering and its declaration.
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//
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// **It never allocates, makes, writes, logs or raises.** The controller composes with a store behind it; this
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// package is its Reading and Foreseeing modes over data. Everything the controller reads from its store is a field of
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// Input, and everything a send would make or record (a port, a credential, a seat passed on, a node left out) is
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// returned for the caller to act on, never done. Input is never changed by a call. No field holds a secret value
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// the composition needs: sealed values are optional inputs, and without them the composition uses stand-ins named
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// foreseen. The logic is the controller's, ported from mesh-controller cmd/mesh-controller at commit
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// 6c2a8d62100cb7d491f8eb9a623e1eeea5ec0de1 (plan.go, network.go, holdings.go, seat_pass.go), in the same order, with the
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// same refusals in the same words, so that a comparison node for node is a fair one.
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//
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// It imports the standard library and mesh-sdk's own packages only.
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package compose
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import (
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"errors"
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"fmt"
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"sort"
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"strings"
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"git.novox.be/novox/mesh-sdk/go/catalogue"
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)
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// Input is everything the composition reads. Each field is what one read of the controller's inventory answers, named
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// beside it; the controller's adapter fills it from its stores and the assigner from the mesh's facts and buckets
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// (ADR 0446 clause 2).
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type Input struct {
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// Catalogue is the shelf: every module's manifest by name (inv.Catalogue), as it is to be composed. A recorded
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// module kept at the build a machine runs (keepRecorded) is already in it, put there by the caller.
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Catalogue map[string]catalogue.Manifest
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// Nodes is every node the mesh has (inv.Nodes and inv.Overlays together, one row per node).
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Nodes []Node
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// Holdings is every seat whose holder is on record (inv.Holdings).
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Holdings []catalogue.Held
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// Licences is every licence the mesh holds, with the machines that use it (open.Licences); none for a mesh with no
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// licence.
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Licences []Licence
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// OverlayCIDR is the range the mesh allocates from when no tunnel was adopted, as genesis was told it (the
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// controller's OverlayCIDRVar); empty means DefaultOverlayCIDR. The package reads no environment.
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OverlayCIDR string
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// Tunnels is, by node name, the found tunnel whose key is the node's overlay key (inv.Tunnels).
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Tunnels map[string]FoundTunnel
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// Adopted is the hub's found tunnel and the hub's name, whether or not the hub took it (inv.AdoptedTunnel); nil
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// when no hub has one.
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Adopted *AdoptedTunnel
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// CarriedPeers is every peer of the adopted tunnel (inv.CarriedPeers).
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CarriedPeers []CarriedPeer
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// Joining is the nodes that hold a live enrolment token (inv.NodesWithALiveToken).
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Joining []string
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}
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// Node is one node of the mesh and what the composition reads about it.
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type Node struct {
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Name string
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// Place is where it is on the private network (inv.Overlays).
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Place Place
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// Assigned is the modules assigned to it, in the order the controller reads them (inv.Assigned).
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Assigned []string
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// Capabilities are the ones present on it (inv.ProfileOf).
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Capabilities map[string]bool
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// PublicDomain is the domain it composes its routed names under (inv.PublicDomainOf).
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PublicDomain string
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// Account, AccountHome, AgentAccount and AgentAccountHome are its operator and agent logins (inv.NodeByName).
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Account, AccountHome, AgentAccount, AgentAccountHome string
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// Adopted is whether it is adopted rather than converged.
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Adopted bool
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// Pins is the provider each provision was pinned to for it (inv.PinsFor).
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Pins map[string]catalogue.Chosen
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// Bound is where each of its consumers of a provision that keeps data was last sent (inv.BindingsFor), by consumer
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// module and provision.
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Bound map[string]map[string]catalogue.Chosen
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// Settings is its settings layers by module (inv.SettingsFor); a module with none is absent.
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Settings map[string][]catalogue.Layer
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// Ports is the machine port each module's software port was given on it (inv.PortsFor), by module then port.
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Ports map[string]map[int]int
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}
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// Place is where a node is, as its placement says (inv.Overlay).
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type Place struct {
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Key string
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Endpoint string
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Site string
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Hub bool
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Address string
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}
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// Reachable says whether the node can be dialled.
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func (p Place) Reachable() bool { return strings.TrimSpace(p.Endpoint) != "" }
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// Tunnel is a tunnel found on a node (inv.Tunnel).
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type Tunnel struct {
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Interface string
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Unit string
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Config string
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Port int
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MTU int
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// Address is the interface's own address with its prefix length, Range the network that prefix names.
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Address string
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Range string
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PublicKey string
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Peers []TunnelPeer
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}
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// TunnelPeer is one peer of a found tunnel.
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type TunnelPeer struct {
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PublicKey string
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Address string
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}
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// FoundTunnel is a node's tunnel and whether the node is adopted (inv.FoundTunnel).
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type FoundTunnel struct {
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Tunnel
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NodeAdopted bool
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}
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// AdoptedTunnel is the hub's tunnel, the hub's name, and whether the hub's overlay key is the tunnel's, which is
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// whether the private network took the tunnel over.
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type AdoptedTunnel struct {
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Tunnel Tunnel
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Hub string
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Adopted bool
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}
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// CarriedPeer is a peer of the adopted tunnel (inv.CarriedPeer).
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type CarriedPeer struct {
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PublicKey string
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Address string
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EnrolledAs string
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Named string
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}
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// Licence is one licence the mesh holds: its name, what a consumer may know of it, and the machines and modules
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// that use it.
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type Licence struct {
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Name string
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Serves map[string]any
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Holders []Holder
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}
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// Holder is a module on a node that uses a licence.
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type Holder struct {
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Node string
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Module string
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}
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// ErrNoSuchNode is what the controller's inventory answers for a node it does not have.
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var ErrNoSuchNode = errors.New("no node of that name")
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// node is the node of that name, or the refusal the controller's inventory gives for one it does not have.
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func (in Input) node(name string) (Node, error) {
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for _, n := range in.Nodes {
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if n.Name == name {
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return n, nil
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}
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}
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return Node{}, fmt.Errorf("%w: %s", ErrNoSuchNode, name)
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}
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// sorted is the nodes by name, the order the controller reads them in.
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func (in Input) sorted() []Node {
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out := append([]Node(nil), in.Nodes...)
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sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
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return out
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}
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