Files
mesh-tools/node-tools/internal/console/client.go
T
jochen e45389f75a node-tools in Go: the node's runtime, launch-only, wire-compatible with the TypeScript (hq ADR 0193)
The runtime knows no language, so nothing ties it to Node.js. This ports its serve mode — the
pinned bus connection and patient connect, following memberships, launching every served bundle
over MCP on stdio with its own environment, a child's emit published as its module, each tool,
the tools verb and seat verbs served where the mesh issued them, and the console on loopback —
to one static binary. Same subjects, request and reply bodies, event headers and MCP answers.
The TypeScript stays: it is still the runtime inside the per-module containers until WP4c.
Tests run against a real bus and share the TypeScript fixtures.
2026-10-03 21:21:52 +02:00

241 lines
6.5 KiB
Go

package console
import (
"encoding/json"
"errors"
"fmt"
"regexp"
"sort"
"strings"
"sync"
"github.com/novox/mesh-tools/node-tools/internal/bus"
)
const (
catalogueModules = "mesh-catalog.catalog_modules"
seatTools = "seat:mesh-controller.tools"
toolsVerb = "tools"
)
// Tool is a tool as its module — or, for a role's tool, the mesh's records — describes it.
type Tool struct {
Module string
Name string
Description string
Input json.RawMessage
Seat bool
Scope string
Subjects []string
}
// Listing is what the mesh could say about its tools; silence is named, never dropped (design 34 §3).
type Listing struct {
Tools []Tool
NotAnswering []string
}
// Seats is the seats and their verbs, so `<seat>.<verb>` resolves to the role.
type Seats map[string]map[string]bool
func seatsIn(l *Listing) Seats {
out := Seats{}
for _, t := range l.Tools {
if !t.Seat {
continue
}
if out[t.Module] == nil {
out[t.Module] = map[string]bool{}
}
out[t.Module][t.Name] = true
}
return out
}
// toolKey is the key a call uses: a role's when the prefix is a seat declaring that verb.
func toolKey(name string, seats Seats) string {
if strings.HasPrefix(name, "seat:") {
return name
}
dot := strings.Index(name, ".")
if dot < 0 {
return name
}
if seats[name[:dot]][name[dot+1:]] {
return "seat:" + name
}
return name
}
// toolsOn asks the mesh what tools it has: the catalogue which modules it holds, each module what it
// serves, the controller's seat every role's tools — at once, so a restarting control plane hides
// nothing else.
func toolsOn(conn *bus.Conn) (*Listing, error) {
type rolesAnswer struct {
Seats []struct {
Seat string `json:"seat"`
Scope string `json:"scope"`
Tools []struct {
Name string `json:"name"`
Description string `json:"description"`
Input json.RawMessage `json:"input"`
} `json:"tools"`
} `json:"seats"`
}
var wg sync.WaitGroup
var roles *rolesAnswer
wg.Add(1)
go func() {
defer wg.Done()
if got, err := conn.Ask(seatTools, map[string]any{}, ""); err == nil {
var r rolesAnswer
if json.Unmarshal(got.Result, &r) == nil {
roles = &r
}
}
}()
answered, err := conn.Ask(catalogueModules, map[string]any{}, "")
if err != nil {
wg.Wait()
return nil, err
}
var held struct {
Modules []struct {
Module string `json:"module"`
} `json:"modules"`
}
_ = json.Unmarshal(answered.Result, &held)
names := make([]string, 0, len(held.Modules))
for _, m := range held.Modules {
if m.Module != "" {
names = append(names, m.Module)
}
}
type outcome struct {
ok bool
answer struct {
Tools *[]struct {
Name string `json:"name"`
Description string `json:"description"`
Input json.RawMessage `json:"input"`
Subjects []string `json:"subjects"`
} `json:"tools"`
Failed *string `json:"failed"`
}
}
outcomes := make([]outcome, len(names))
for i, module := range names {
wg.Add(1)
go func(i int, module string) {
defer wg.Done()
got, err := conn.Ask(module+"."+toolsVerb, map[string]any{}, "")
if err != nil {
return
}
if json.Unmarshal(got.Result, &outcomes[i].answer) == nil {
outcomes[i].ok = true
}
}(i, module)
}
wg.Wait()
l := &Listing{Tools: []Tool{}, NotAnswering: []string{}}
if roles != nil {
for _, s := range roles.Seats {
for _, t := range s.Tools {
l.Tools = append(l.Tools, Tool{Module: s.Seat, Name: t.Name, Description: t.Description,
Input: t.Input, Seat: true, Scope: s.Scope})
}
}
} else {
l.NotAnswering = append(l.NotAnswering, "mesh-controller (seat)")
}
for i, module := range names {
o := outcomes[i]
switch {
case o.ok && o.answer.Failed != nil:
l.NotAnswering = append(l.NotAnswering, fmt.Sprintf("%s (its tools bundle failed to load: %s)", module, *o.answer.Failed))
case o.ok && o.answer.Tools != nil:
for _, t := range *o.answer.Tools {
l.Tools = append(l.Tools, Tool{Module: module, Name: t.Name, Description: t.Description,
Input: t.Input, Subjects: t.Subjects})
}
default:
l.NotAnswering = append(l.NotAnswering, module)
}
}
sort.SliceStable(l.Tools, func(i, j int) bool {
return l.Tools[i].Module+"."+l.Tools[i].Name < l.Tools[j].Module+"."+l.Tools[j].Name
})
sort.Strings(l.NotAnswering)
return l, nil
}
// callTool calls `<module>.<tool>[@<node>]`, on the subject the listing names for it when it names one.
func callTool(conn *bus.Conn, key string, args any, seats Seats, l *Listing) (bus.Answered, error) {
name, node, _ := strings.Cut(key, "@")
if !strings.Contains(name, ".") {
return bus.Answered{}, fmt.Errorf("%q does not name a tool: write <module>.<tool>, as `mesh tools` lists "+
"them, or <module>.<tool>@<node> for the instance on one machine", key)
}
resolved := toolKey(name, seats)
if node != "" {
resolved += "@" + node
}
return conn.Ask(resolved, args, subjectListed(name, node, l))
}
func subjectListed(name, node string, l *Listing) string {
if l == nil {
return ""
}
dot := strings.Index(name, ".")
module, tool := name[:dot], name[dot+1:]
for _, t := range l.Tools {
if t.Module == module && t.Name == tool && !t.Seat {
if len(t.Subjects) == 0 {
return ""
}
if node == "" {
return t.Subjects[0]
}
for _, s := range t.Subjects {
if strings.HasSuffix(s, "."+node) {
return s
}
}
return ""
}
}
return ""
}
var (
noResponders = regexp.MustCompile(`(?i)no responders|503`)
refused = regexp.MustCompile(`(?i)permissions violation|authorization`)
timedOut = regexp.MustCompile(`(?i)timeout`)
)
// whyItFailed says why a call failed, so the remedy is in the words.
func whyItFailed(key string, err error) string {
if err == nil {
err = errors.New("failed")
}
msg := err.Error()
switch {
case noResponders.MatchString(msg):
extra := ""
if strings.HasPrefix(key, "seat:") {
extra = ", or nothing holds that seat"
}
return "nothing serves " + key + ". The module may not be assigned to any machine, or it is down" +
extra + " — `mesh tools` lists what answered."
case refused.MatchString(msg):
return "this account may not call " + key + ". What it may call was fixed when it was issued — a " +
"person's by `operator issue`, the console's by its manifest."
case timedOut.MatchString(msg):
return key + " did not answer in time. Something is serving it, so this is the tool being slow " +
"rather than absent."
}
return key + " failed: " + msg
}