Follow the runtime's watches through mesh-sdk's KeptState.Follow, not four loops of their own (issue 774)

mesh-provisioner, mesh-config, mesh-issues and mesh-healers each wrote a watch-again loop (`watched`). mesh-sdk
61b67d61 adds KeptState.Follow, which asks again with backoff and says each give-up, and its watches now answer a
change at once and run the handler beside the runtime (the provisioner's "names no watch of this bundle"). The four
modules use it; their loops are gone. Built and tested against the mesh-sdk group head through a go.work that is not
committed: their mesh-sdk pins move to that head with the group.
This commit is contained in:
2026-10-30 18:33:32 +01:00
parent 3aae6c0890
commit 21c86c819c
4 changed files with 12 additions and 50 deletions
+2 -10
View File
@@ -134,16 +134,8 @@ func resolving(c *Config) {
// every change of what a module declares where (issue 1953); the builds themselves are read, not watched.
for _, read := range []string{PlacementRead, WantsRead, ModulesRead, PredefinedRead, IndexerPredefinedRead,
CandidatesRead, MirrorDeclaredRead, TakeoverState} {
go func(read string) {
for wait := 2 * time.Second; ; wait = min(wait*2, time.Minute) {
time.Sleep(wait)
if err := stdio.State(read).Watch("", poke); err != nil {
logf("[mesh-config] %s is not watched yet (%v); asking again in %s", read, err, wait)
continue
}
return
}
}(read)
// Asked again until the runtime takes it, each give-up said (mesh-sdk's Follow).
go stdio.State(read).Follow("", poke)
}
tick := time.NewTicker(5 * time.Minute)
defer tick.Stop()
+3 -15
View File
@@ -52,18 +52,6 @@ func (runtimeStore) Delete(state, key string) error { return stdio.State(state).
func (runtimeStore) Keys(state string) ([]string, error) { return stdio.State(state).Keys() }
// watched asks a watch of the runtime again until it is taken: the runtime answers only once Serve runs.
func watched(state, key string, handle func(stdio.StateChange) error) {
for wait := 2 * time.Second; ; wait = min(wait*2, time.Minute) {
time.Sleep(wait)
if err := stdio.State(state).Watch(key, handle); err != nil {
logf("[%s] %s is not watched yet (%v); asking again in %s", Module, state, err, wait)
continue
}
return
}
}
func main() {
h := &Healers{Store: runtimeStore{}, Registry: Registry(), Now: time.Now, Logf: logf,
Ask: func(key string, body any) (json.RawMessage, error) { return stdio.Ask(key, body) },
@@ -71,16 +59,16 @@ func main() {
// The lease first: until it is read the healers write would-acts only. Once it is first read, a settle that ended
// while no instance watched is judged (Rearm); the waits still running are keys on the bus, heard on their expiry.
var started sync.Once
go watched(LeaseRead, LeaseKey, func(c stdio.StateChange) error {
go stdio.State(LeaseRead).Follow(LeaseKey, func(c stdio.StateChange) error {
h.LeaseHeard(c.Value, c.Op == "put", nil)
started.Do(func() { go h.Rearm() })
return nil
})
go watched(WakesState, "", func(c stdio.StateChange) error {
go stdio.State(WakesState).Follow("", func(c stdio.StateChange) error {
h.WakeHeard(c.Key, c.Op)
return nil
})
go watched(HandActsRead, "", func(c stdio.StateChange) error {
go stdio.State(HandActsRead).Follow("", func(c stdio.StateChange) error {
h.HandActHeard(c.Key, c.Op, c.Value)
return nil
})
+2 -8
View File
@@ -132,14 +132,8 @@ func main() {
// reads the bucket, and a write carries the issue it changes first, so no write reaches the log before its
// issue's carry.
func start(t *Tracker) {
for wait := 2 * time.Second; ; wait = min(wait*2, time.Minute) {
time.Sleep(wait)
if err := stdio.State(IssuesState).Watch("", t.Watched); err != nil {
logf("[mesh-issues] the bucket is not watched yet (%v); asking again in %s", err, wait)
continue
}
break
}
// Asked again until the runtime takes it, each give-up said (mesh-sdk's Follow).
stdio.State(IssuesState).Follow("", t.Watched)
for wait := 2 * time.Second; ; wait = min(wait*2, time.Minute) {
s, err := t.Start()
if err == nil {
@@ -103,34 +103,22 @@ func (w *work) run(h *Holder) {
}
}
// watched asks a watch of the runtime again until it is taken: the runtime answers only once Serve runs.
func watched(state string, handle func(stdio.StateChange) error) {
for wait := 2 * time.Second; ; wait = min(wait*2, time.Minute) {
time.Sleep(wait)
if err := stdio.State(state).Watch("", handle); err != nil {
logf("[%s] %s is not watched yet (%v); asking again in %s", Module, state, err, wait)
continue
}
return
}
}
func main() {
s := runtimeStore{}
h := &Holder{Store: s, Compose: FromBus(), Asks: runtimeAsks{}, Now: time.Now, Logf: logf}
w := &work{pending: map[string]bool{}, wake: make(chan struct{}, 1)}
go w.run(h)
go starting(h)
go watched(PlacementRead, func(c stdio.StateChange) error { w.add(NodesOfPlacement(c.Key)...); return nil })
go watched(WantsRead, func(c stdio.StateChange) error { w.add(NodesOfWant(c.Key)...); return nil })
go watched(ModulesRead, func(c stdio.StateChange) error {
go stdio.State(PlacementRead).Follow("", func(c stdio.StateChange) error { w.add(NodesOfPlacement(c.Key)...); return nil })
go stdio.State(WantsRead).Follow("", func(c stdio.StateChange) error { w.add(NodesOfWant(c.Key)...); return nil })
go stdio.State(ModulesRead).Follow("", func(c stdio.StateChange) error {
if module, err := delivery.ParseModulesKey(c.Key); err == nil {
w.add(h.NodesOfModule(module)...)
}
return nil
})
for _, provider := range BoundReads {
go watched(boundRead(provider), func(c stdio.StateChange) error {
go stdio.State(boundRead(provider)).Follow("", func(c stdio.StateChange) error {
if said, err := h.Rejudge(c.Key); err != nil {
logf("[%s] %s is not judged again: %v", Module, c.Key, err)
} else if said != "" {
@@ -139,7 +127,7 @@ func main() {
return nil
})
}
go watched(Registry, func(c stdio.StateChange) error {
go stdio.State(Registry).Follow("", func(c stdio.StateChange) error {
if c.Op != "put" {
if _, _, err := Publish(s); err != nil {
logf("[%s] the registry is not written back: %v", Module, err)