Let a drain lapse, bound the gate's wait on the controller's clock, keep a busy wait out of apply time
mesh/delivery-group group feat/335-a-busy-container-is-replaced-when-idle checking: 1 of 2 member(s) ready
mesh/delivery superseded: a newer head of the same pull request
mesh/merge-gate head b0753e2aac95 merged into trunk 72214ae989b3 — pass: builds build-agent, mesh-controller, route-proxy → ace, g14, novox, shanks; no bus…
mesh/repo-check head b0753e2aac95 merged into trunk 72214ae989b3 — pass: its merge-check.sh passed

Review of #283: a drain whose replacement was withdrawn held the agent for
ever with its health green; the gate trusted the engine's until; a machine
of the rest waiting at the bound read as silent and its apply time held the
wait; an unknown mesh-builder word exited 0; plan said nothing of a busy an
older engine is not sent; and a node with a report and no send broke the
reading of every last report (the store test's NULL).
This commit is contained in:
2026-10-14 00:07:31 +02:00
parent a69c0e50dc
commit b0753e2aac
12 changed files with 403 additions and 35 deletions
+23 -4
View File
@@ -21,6 +21,21 @@ import (
// container replaced: a pass of the engine (its asks every 20 seconds) and the report's way here.
var busyGateSlack = 5 * time.Minute
// busyEngineBound is the node-engine's bound on a wait (novox/hq ADR 0335 §3), counted again here on this
// controller's clock from when it first read the wait.
const busyEngineBound = 15 * time.Minute
// busyGateEnds is when the gate stops waiting: the engine's own word on its bound, or this controller's count of
// it from when it first read the wait, whichever is sooner, and the slack — so neither a clock ahead on the
// machine nor a wrong word from it holds a walk longer.
func busyGateEnds(b *inventory.GateBusy) time.Time {
until := b.Seen.Add(busyEngineBound)
if !b.Until.IsZero() && b.Until.Before(until) {
until = b.Until
}
return until.Add(busyGateSlack)
}
// busyWait decides, before a judging, whether the gate waits for a busy container on a machine it judges:
// true while it waits, the gate saying so. False when nothing waits, or no longer: a wait that ended moves the
// gate's Since to its end. Pure but for the gate it is handed.
@@ -34,15 +49,19 @@ func busyWait(g *inventory.PlanGate, pairs []judged, f gateFacts, now time.Time)
continue
}
if g.Busy == nil {
g.Busy = &inventory.GateBusy{Machine: j.node, Module: j.module, Container: b.Container, Since: b.Since}
g.Busy = &inventory.GateBusy{Machine: j.node, Module: j.module, Container: b.Container, Since: b.Since,
Seen: now}
}
if g.Busy.Seen.IsZero() {
g.Busy.Seen = now
}
g.Busy.Until, g.Busy.Said = b.Until, b.Said
if now.After(g.Busy.Until.Add(busyGateSlack)) {
if now.After(busyGateEnds(g.Busy)) {
// The engine said it would have replaced it by now: the judging starts, and finds the module not
// yet healthy while the machine still lists it waiting (busyStill), until the gate's own bound.
end := now
g.Busy.Ended, g.Busy.PastBound = &end, true
g.Since, g.Passes, g.LastPass, g.Healthy, g.HealthyAt = &end, 0, nil, nil, nil
g.Since, g.Passes, g.LastPass, g.Healthy, g.HealthyAt, g.Applied = &end, 0, nil, nil, nil, nil
return false
}
g.Passes, g.LastPass, g.Last, g.Failing = 0, nil, g.Busy.Words(), nil
@@ -58,7 +77,7 @@ func busyWait(g *inventory.PlanGate, pairs []judged, f gateFacts, now time.Time)
end = r.At.UTC()
}
g.Busy.Ended = &end
g.Since, g.Passes, g.LastPass, g.Last, g.Healthy, g.HealthyAt = &end, 0, nil, "", nil, nil
g.Since, g.Passes, g.LastPass, g.Last, g.Healthy, g.HealthyAt, g.Applied = &end, 0, nil, "", nil, nil, nil
return false
}