Files
mesh-controller/internal/inventory/nodes.go
T
jschoubben f0cff88172 The mesh knows who is out of touch
09-the-node-lifecycle asks for this in as many words -- *how long it has been
disconnected is a fact the mesh must hold, and nothing holds it today. Without
it, a node running last month's assignments looks exactly like one that is
current.* Now it holds it.

`node list` says "here", "out of touch 4m", or "never spoken", and the third is
kept distinct from the second on purpose: a node that has never spoken did not
finish joining, and a node last heard from a month ago is running a month-old
picture of the mesh. Those need different responses from a person.

A bare word that a node is there moves last_seen and touches nothing else. It
is not an account of what the machine holds, and recording it as one would
replace the recovery copy with an empty list every minute -- so a rebuilding
node would then be told it owns nothing and remove whatever it found. There is
a test for exactly that.

Heard is silent in the log. A node saying it is there every minute would fill
the log with the ordinary case, and a log where the ordinary case is loud is a
log nobody reads.

Verified in the lab across the threshold, both directions.
2026-08-29 20:32:27 +02:00

383 lines
13 KiB
Go

package inventory
import (
"context"
"crypto/rand"
"crypto/sha256"
"encoding/base64"
"encoding/hex"
"encoding/json"
"errors"
"fmt"
"strings"
"time"
"github.com/jackc/pgx/v5"
"github.com/novox/mesh-control/internal/store"
)
// Inventory is this context, holding the store it exclusively owns.
type Inventory struct{ store *store.Store }
// Open connects to the inventory store.
func Open(ctx context.Context) (*Inventory, error) {
s, err := store.Open(ctx, Name)
if err != nil {
return nil, err
}
return &Inventory{store: s}, nil
}
func (i *Inventory) Close() { i.store.Close() }
// Ready waits for the database to answer.
func (i *Inventory) Ready(ctx context.Context, within time.Duration) error {
return i.store.Ready(ctx, within)
}
// Node is a machine the mesh knows about.
type Node struct {
ID string
Name string
Created time.Time
// LastSeen is when this node was last heard from, or zero if it never has been.
//
// Zero and long-ago are different answers and are kept different. A node that has never
// spoken has not joined properly; a node that spoke last month is a node running last
// month's assignments, and until this existed those looked the same as a node that is
// current (novox/hq 09-the-node-lifecycle).
LastSeen time.Time
}
// Silent is how long since this node was last heard from, and whether it ever was.
func (n Node) Silent() (time.Duration, bool) {
if n.LastSeen.IsZero() {
return 0, false
}
return time.Since(n.LastSeen), true
}
// ErrNoSuchNode is returned when a name matches no record.
var ErrNoSuchNode = errors.New("no node of that name")
// ErrNameTaken is returned when a node of that name already exists.
//
// Its own error rather than the driver's, because "that name is taken" is an ordinary answer a
// person can act on, and a unique-violation from PostgreSQL is not.
var ErrNameTaken = errors.New("a node of that name already exists")
// AddNode creates a node record.
//
// The record comes first and the machine second: a token is issued *for* a node record
// (novox/hq 09-the-node-lifecycle), so the record is what a token binds to and must exist before
// there is anything to join.
func (i *Inventory) AddNode(ctx context.Context, name string) (Node, error) {
name = strings.TrimSpace(name)
if name == "" {
return Node{}, errors.New("a node needs a name: it is how a token is issued for it")
}
var n Node
err := i.store.Pool().QueryRow(ctx,
`insert into node (name) values ($1) returning id, name, created`,
name).Scan(&n.ID, &n.Name, &n.Created)
if err != nil {
if strings.Contains(err.Error(), "node_name_key") {
return Node{}, fmt.Errorf("%w: %s", ErrNameTaken, name)
}
return Node{}, err
}
return n, nil
}
// Nodes are every node record, oldest first.
func (i *Inventory) Nodes(ctx context.Context) ([]Node, error) {
rows, err := i.store.Pool().Query(ctx,
`select id, name, created, last_seen from node order by created, name`)
if err != nil {
return nil, err
}
defer rows.Close()
var nodes []Node
for rows.Next() {
var n Node
var seen *time.Time
if err := rows.Scan(&n.ID, &n.Name, &n.Created, &seen); err != nil {
return nil, err
}
if seen != nil {
n.LastSeen = *seen
}
nodes = append(nodes, n)
}
return nodes, rows.Err()
}
// NodeByName finds one node record.
func (i *Inventory) NodeByName(ctx context.Context, name string) (Node, error) {
var n Node
err := i.store.Pool().QueryRow(ctx,
`select id, name, created from node where name = $1`, name).Scan(&n.ID, &n.Name, &n.Created)
if errors.Is(err, pgx.ErrNoRows) {
return Node{}, fmt.Errorf("%w: %s", ErrNoSuchNode, name)
}
return n, err
}
// Issued is a token that has just been made. The secret is in it exactly once.
type Issued struct {
Node Node
Secret string
Expires time.Time
}
// hashSecret is what gets stored in place of the secret.
//
// SHA-256 rather than a password hash, and that is deliberate rather than a shortcut. bcrypt and
// its relatives are slow on purpose because a password is low-entropy and guessable; this secret
// is 256 bits from the system's random source, so there is nothing to guess and the slowness would
// buy nothing while making every redemption expensive.
func hashSecret(secret string) string {
sum := sha256.Sum256([]byte(secret))
return hex.EncodeToString(sum[:])
}
// IssueToken mints a one-time right to join, for a node record.
//
// The secret is returned once and never again. What is stored is its hash, so a copy of this
// database is not a set of working credentials.
//
// Any outstanding token for the same node is expired first. Two live tokens for one node record
// are two machines able to join as the same node, and nothing downstream could tell which was
// meant — novox/hq ADR 0004's stolen-laptop case arriving before enrolment rather than after.
func (i *Inventory) IssueToken(ctx context.Context, nodeName string, validFor time.Duration) (Issued, error) {
if validFor <= 0 {
return Issued{}, errors.New("a token needs a lifetime: one that never expires is a " +
"permanent credential, which is the thing this is designed not to be")
}
node, err := i.NodeByName(ctx, nodeName)
if err != nil {
return Issued{}, err
}
raw := make([]byte, 32)
if _, err := rand.Read(raw); err != nil {
return Issued{}, fmt.Errorf("cannot generate a token secret: %w", err)
}
secret := base64.RawURLEncoding.EncodeToString(raw)
expires := time.Now().Add(validFor)
tx, err := i.store.Pool().Begin(ctx)
if err != nil {
return Issued{}, err
}
defer func() { _ = tx.Rollback(context.WithoutCancel(ctx)) }()
// Expired rather than deleted: what was issued and then withdrawn is worth being able to see.
if _, err := tx.Exec(ctx,
`update enrolment_token set expires = now()
where node = $1 and redeemed is null and expires > now()`, node.ID); err != nil {
return Issued{}, err
}
if _, err := tx.Exec(ctx,
`insert into enrolment_token (node, secret, expires) values ($1, $2, $3)`,
node.ID, hashSecret(secret), expires); err != nil {
return Issued{}, err
}
if err := tx.Commit(ctx); err != nil {
return Issued{}, err
}
return Issued{Node: node, Secret: secret, Expires: expires}, nil
}
// ErrTokenRefused is what redemption returns for anything that is not a live token.
//
// One error for every reason — unknown, already used, expired — and deliberately so. Whoever is
// presenting a token that does not work is either a machine whose operator can be told out of
// band, or somebody guessing, and the second must not learn which of their guesses was a real
// token that had expired.
var ErrTokenRefused = errors.New("that token cannot be used")
// Redeem spends a token and reports which node it was for.
//
// It does not issue an identity. What a node presents afterwards to prove it is that node is not
// decided anywhere (novox/hq ADR 0004 names the property, not the mechanism), and guessing at it
// in a migration is the most expensive guess available here.
//
// The update is the check: one statement that both finds a live token and marks it used, so two
// simultaneous redemptions of one secret cannot both succeed. Reading first and writing second
// would leave exactly that gap.
func (i *Inventory) Redeem(ctx context.Context, secret string) (Node, error) {
var id string
err := i.store.Pool().QueryRow(ctx,
`update enrolment_token set redeemed = now()
where secret = $1 and redeemed is null and expires > now()
returning node`, hashSecret(secret)).Scan(&id)
if errors.Is(err, pgx.ErrNoRows) {
return Node{}, ErrTokenRefused
}
if err != nil {
return Node{}, err
}
var n Node
err = i.store.Pool().QueryRow(ctx,
`select id, name, created from node where id = $1`, id).Scan(&n.ID, &n.Name, &n.Created)
return n, err
}
// RecordProfile keeps the last thing a node said about what it can do.
//
// The last one, not a history: the control plane needs to know what this machine can run *now* in
// order to decide what it should run, and an old profile is worse than none — it describes a
// machine that may have been rebuilt since.
func (i *Inventory) RecordProfile(ctx context.Context, node string, profile map[string]any) error {
raw, err := json.Marshal(profile)
if err != nil {
return err
}
_, err = i.store.Pool().Exec(ctx,
`update node set profile = $2, last_seen = now() where id = $1`, node, raw)
return err
}
// Seen records that a node was heard from.
//
// Separate from the profile because it happens far more often: a node reports it is alive
// constantly and describes itself rarely.
func (i *Inventory) Seen(ctx context.Context, node string) error {
_, err := i.store.Pool().Exec(ctx, `update node set last_seen = now() where id = $1`, node)
return err
}
// RecordOwned keeps the last account a node gave of what it holds.
//
// A copy for recovery and never a source (novox/hq 09-the-node-lifecycle). Nothing here decides
// anything from it; it is handed back to a node that has lost its own store, and if that node
// then disagrees, the node wins — it is the one that can see the machine.
//
// Replaced rather than appended. A history of what a node used to own answers a question nobody
// asks, and the one question this does answer — what is on that machine now — is only answered by
// the latest.
func (i *Inventory) RecordOwned(ctx context.Context, node string, owned []string) error {
raw, err := json.Marshal(owned)
if err != nil {
return err
}
_, err = i.store.Pool().Exec(ctx,
`update node set owned = $2, owned_reported = now(), last_seen = now() where id = $1`,
node, raw)
return err
}
// Owned is what a node last said it holds, and when it said so.
//
// The age is returned with it rather than left to the caller to look up, because an answer about
// a machine is worth much less without one — and this repository has already been bitten by a
// cache with no age on it.
func (i *Inventory) Owned(ctx context.Context, node string) ([]string, time.Time, error) {
var raw []byte
var reported *time.Time
err := i.store.Pool().QueryRow(ctx,
`select owned, owned_reported from node where id = $1`, node).Scan(&raw, &reported)
if errors.Is(err, pgx.ErrNoRows) {
return nil, time.Time{}, fmt.Errorf("%w: %s", ErrNoSuchNode, node)
}
if err != nil {
return nil, time.Time{}, err
}
if len(raw) == 0 || reported == nil {
// Never reported is not the same as reported nothing. A node that has applied nothing
// holds nothing; a node that has never spoken is unknown, and handing back an empty list
// as though it were a report would tell a rebuilding node it owns nothing and have it
// remove whatever it found.
return nil, time.Time{}, nil
}
var owned []string
if err := json.Unmarshal(raw, &owned); err != nil {
return nil, time.Time{}, err
}
return owned, *reported, nil
}
// Overlay is what the mesh knows about one node's place on the private network.
type Overlay struct {
Node string
Name string
Key string
Endpoint string
Site string
Hub bool
Address string
}
// Reachable reports whether other nodes can dial this one.
//
// From the endpoint alone, which is declared. Never from the shape of an address: that inference
// is wrong for carrier-grade NAT, wrong for IPv6, and wrong for a routable address behind a
// closed firewall (novox/hq ADR 0007).
func (o Overlay) Reachable() bool { return strings.TrimSpace(o.Endpoint) != "" }
// RecordOverlayKey keeps the public half a node generated.
func (i *Inventory) RecordOverlayKey(ctx context.Context, node, key string) error {
if strings.TrimSpace(key) == "" {
return errors.New("a node reported an empty overlay key")
}
_, err := i.store.Pool().Exec(ctx,
`update node set overlay_key = $2 where id = $1`, node, key)
return err
}
// Overlays is every node's place on the private network, which is what computing the graph needs.
//
// Every node at once, deliberately: a peer list is derived from all of them, and that is the
// whole reason this is the control plane's work rather than a node's.
func (i *Inventory) Overlays(ctx context.Context) ([]Overlay, error) {
rows, err := i.store.Pool().Query(ctx,
`select id, name, coalesce(overlay_key,''), coalesce(endpoint,''), coalesce(site,''),
is_hub, coalesce(host(overlay_address),'')
from node order by name`)
if err != nil {
return nil, err
}
defer rows.Close()
var out []Overlay
for rows.Next() {
var o Overlay
if err := rows.Scan(&o.Node, &o.Name, &o.Key, &o.Endpoint, &o.Site, &o.Hub, &o.Address); err != nil {
return nil, err
}
out = append(out, o)
}
return out, rows.Err()
}
// ErrNotOneHub is what the mesh says when the graph cannot be computed.
//
// Its own error because it is not a fault in any node: it means nobody has said which node is the
// hub, and a mesh with no hub has no path between sites at all. The old arrangement inferred this
// from an address prefix and failed silently when nobody knew the convention.
var ErrNotOneHub = errors.New("this mesh has no hub, so there is no path between sites")
// SetPlace declares where a node is and how it is reached.
func (i *Inventory) SetPlace(ctx context.Context, name, endpoint, site string, hub bool, address string) error {
node, err := i.NodeByName(ctx, name)
if err != nil {
return err
}
var addr any
if strings.TrimSpace(address) != "" {
addr = address
}
_, err = i.store.Pool().Exec(ctx,
`update node set endpoint = nullif($2,''), site = nullif($3,''), is_hub = $4,
overlay_address = $5::inet
where id = $1`, node.ID, endpoint, site, hub, addr)
return err
}