Owns its configuration, moved to picom's window rules; started once from the session's xinitrc slot; Go tools restart, rules, window-opacity and toggle, which find the operator's X session from the window manager's environment.
65 lines
2.7 KiB
JSON
65 lines
2.7 KiB
JSON
{
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"module": "picom",
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"version": "1",
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"capabilities": [
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"package-manager"
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],
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"requires": [
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"x11-display"
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],
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"claims": [
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{
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"name": "node-compositor",
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"scope": "node"
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}
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],
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"tools": [
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"picom_restart",
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"picom_rules",
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"picom_window_opacity",
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"picom_toggle"
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],
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"resources": [
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{
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"id": "package",
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"type": "package",
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"package": "picom"
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},
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{
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"id": "window-properties",
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"type": "package",
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"package": "xorg-xprop"
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},
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{
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"id": "configuration-dir",
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"type": "directory",
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"path": "${machine:account-home}/.config/picom",
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"owner": "${machine:account}",
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"mode": "0755"
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},
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{
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"id": "configuration",
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"type": "file",
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"path": "${machine:account-home}/.config/picom/picom.conf",
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"owner": "${machine:account}",
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"mode": "0644",
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"content": "# picom, the X compositor (module picom, novox/hq ADR 0208). Owned by the mesh: this file is\n# replaced at every push. Adopted from the two workstations' file of 2026-10-04 and moved to\n# picom's window rules, which supersede opacity-rule, inactive-opacity and inactive-dim.\n\nbackend = \"glx\";\nvsync = true;\n\nfading = true;\nfade-in-step = 0.05;\nfade-out-step = 0.05;\n\n# Tiled windows hide their shadows and corners, so neither is drawn.\nshadow = false;\ncorner-radius = 0;\nblur-method = \"none\";\n\n# \"Focused\" is i3's _NET_ACTIVE_WINDOW, not X focus events: under i3 those do not reliably reach\n# the toplevel picom tracks, and a terminal then never lifts to its focused opacity.\nuse-ewmh-active-win = true;\n\n# Window rules are applied in order, and a later match wins. Only terminals are translucent:\n# nothing else on screen (browsers, video, games) is touched. A terminal is matched by its class;\n# the node's terminal emulator today is xterm (class XTerm). A window's own opacity property is\n# used wherever no rule sets one, which is what the window-opacity tool sets.\nrules = (\n { match = \"window_type = 'tooltip'\"; fade = false; opacity = 0.95; },\n { match = \"window_type = 'dock' || window_type = 'desktop'\"; fade = false; },\n { match = \"class_g = 'XTerm' && focused\"; opacity = 0.95; },\n { match = \"class_g = 'XTerm' && !focused\"; opacity = 0.75; },\n # A full-screen window is opaque, a terminal included: a video or a game is never see-through.\n { match = \"fullscreen\"; opacity = 1; }\n);\n"
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}
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],
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"build": {
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"artifacts": [
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{
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"name": "tools",
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"kind": "bundle",
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"language": "go",
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"system": "arch",
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"from": "cmd/picom-tools",
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"binary": "picom-tools",
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"loads": [
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"picom-tools"
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]
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}
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]
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}
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}
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